LVGL+NES simulator

Recently, I had an idea that since lvgl can be used for display and external input (touch and key), why not use lvgl to write a game simulator?

This is my experimental result, but the simple effect has not been further optimized. Next, I will continue to add more functions. Do you think it’s fun?


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Wow, definitely! I’d love to see how you integrated the the game with LVGL.

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