LVGL+NES simulator

Recently, I had an idea that since lvgl can be used for display and external input (touch and key), why not use lvgl to write a game simulator?

This is my experimental result, but the simple effect has not been further optimized. Next, I will continue to add more functions. Do you think it’s fun?



Wow, definitely! I’d love to see how you integrated the game with LVGL.

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Hi, the latest progress has been made, and lv_100ask_file_explorer has been used:


Very impressive!

I’ve just shared it on LinkedIn

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Thank you!

I uploaded the source code today:


I think it’s not something which should be part of LVGL but an amazing use case for sure!

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It’s just my personal interest. I’m very glad that everyone likes this small example!

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