Important: unclear posts may not receive useful answers.
Before posting
- Get familiar with Markdown to format and structure your post
- Be sure to update lvgl from the latest version from the
master
branch.- Be sure you have checked the FAQ and read the relevant part of the documentation.
- If applicable use the Simulator to eliminate hardware related issues.
Delete this section if you read and applied the mentioned points.
Description
I want to draw some lines in the screen with lv_canvas, but when set buffer to the canvas i found that the max width/height of the image map is 2048:
typedef struct {
uint32_t cf : 5;
uint32_t always_zero : 3;
uint32_t reserved : 2;
uint32_t w : 11;
uint32_t h : 11;
} lv_img_header_t;
Thus if i set the height as 2400. it turns out to be 352.
Is there any way to solve the problem?
What LVGL version are you using?
7.4