How to speed up the V8 version?

Hi,

I’ve just checked this “having objects in the background causes slow down” issue and really found something in LVGL.

Please replace this section

with

    int32_t i;
    int32_t child_cnt = lv_obj_get_child_cnt(obj);
    for(i = child_cnt - 1; i >= 0; i--) {
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