Draw small pictures repeatedly?

Important: unclear posts may not receive useful answers.

Before posting

  • Get familiar with Markdown to format and structure your post
  • Be sure to update lvgl from the latest version from the master branch.
  • Be sure you have checked the FAQ and read the relevant part of the documentation.
  • If applicable use the Simulator to eliminate hardware related issues.

Delete this section if you read and applied the mentioned points.


What MCU/Processor/Board and compiler are you using?

What LVGL version are you using?

What do you want to achieve?

If LVGL does not have the same image size as the image size set by lv_obj_set_size using LV_IMG_DECLARE, do you draw the set image repeatedly to fill it with the size of the image loaded?

What have you tried so far?

Code to reproduce

Add a code snippet which can run in the simulator. It should contain only the relevant code that compiles without errors when separated from your main code base.

The code block(s) should be formatted like:

/*You code here*/

Screenshot and/or video

If possible, add screenshots and/or videos about the current state.
The above image size is 50 and the set_size is also 50

The above image size is 50, but the set_size is 128

Yes, see here: Image (lv_img) — LVGL documentation