Hi I need some help getting started with littlevgl as it really is a huge unknown to me.
I did a simple fake UI design for a prop design I did a little while back using the Nextion HMI displays.
A video showing the UI
I have been massively burned by nextion with quality fade and down right corrupt actions by its staff…
Because of all this I want to recreate my Fake UI animation design in LittlevGL so I can control the quality of hardware used in my props.
As you can see Im using a fairly large amount of graphic assets. Is this something LittlevGL can handle? Im assuming the graphic assets need to be loaded in an a flash chip of some sort. Is LittlevGL capable of loading assets quickly and displaying them?
And Does littlevGL IDE convert the assets into usable binaries? Im guessing rgb565 for small 2.8 inch spi driven displays?
How are the widgets in the IDE made? Are they simply functions with data inputs that then convert the data into GL draw commands as part of each screen draw cycle?
So if I need my own new graphic element I can create my own function call and fill it with GL commands? Can I use the IDE to wysiwyg up new widgits and generate code with it?
Also does littlevGL do graphic tiles? So i can load a bunch of icons in 1 image, and tile it?
My first version used an atmega328p but as I now need to do UI AND led animations and touch and sound… I think an MCU upgrade is in order. stm32f103?
Anyway info you can give me would be incredibly helpful…
Also is there a discord?