Hi all,
I am creating a little battleship game, where at the beginning the player should enter the coordinates of his ships via a display running with LVGL. I am using Arduino as IDE
As each player has lets say 2 ships. So I though I run a for loop to get all the coordinates of the ships. In the loop I am waiting for the user input from the display:
Code
for (int j = 0; j < NUM_SHIPS; ++j) {
Ship& ship = players[1].ships[j]
while (startPointX && startPointY == Null){
// wait for user input
}
ship.startX = startPointX
ship.startY = startPointY
}
In the event of the text area I am filling the startPointX & startPointY.
But in this way the display does not react, as it is not running in the usual loop()
with the lv_task_handler()
function.
How can I best wait for a user input in such a case, so that the game logic can continue?