We are considering to move the internals of LVGL to C++ but keep the API, speed, and size similar to the current.
It’d be awesome to know if you rely on a compiler (or environment in general) that doesn’t support C++.
Please, help our decision by sharing your case. Thank you!
To better understand the requirements, if you can use only C, please write a comment and describe your situation.
- I can use only C
- I’m ok with C++ too