I know that this has been already asked many times, but still
I am working on a project, a video player is a part of it. After reading many already asked questions here in the forum, and github issues, I still couldn’t figure out how to processes the frames.
I request a bare minimal example as practical as possible, with required assumptions, like say you already have video frames decoded and available in a buffer but what then? How to actually put those in my lvgl UI?
I have created a OSD Screen, and put an image as the background. From this answer:
So basically I have to update the image buffer, on each frame, but how to achieve that in code, without missing a frame and with considerable FPS?