I highly appreciate your great job with LVGL.
It is a wonderful library and I will gladly use it in all my GUI projects.
I also suggest it to everyone who can need such a tool.
In the ‘Porting/Display interface’ section of the documentation it is stated:
LV_COLOR_DEPTH 8: L8 (1 bytes/pixel) Not supported yet
Is there any plan to add support thereof?
What is needed to get it supported?
Because even 16 bit color, is wasting too much memory when used with rather large resolution monochrome displays. And it is limiting using LVGL on smaller MCUs with black/white screens.
Hi, we’re using an 8bpp frame buffer on an STM32H743, with color palette, and around 128 color entries are free, the rest are reserved, would LVGL support that mode?