V8.0 is released

Hi guys,

I’m so happy the let you know that today v8 was officially released.
See the changelog at v8.0.0 is released | LVGL’s Blog

If you find any issues please open an issue for it on GitHub.

I’ve opened a new issue to collect the ideas for v8.1. Feel free to join the conversation and let tell us your ideas.

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Thank you very much Gabor, I will pull the last changes to update SO3 as well.

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Great! Now I can work on unit testing and benchmarking :slight_smile:

The documentation link shows me v7.11.0-dev as default version. Is it just me?

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Which documentation link?

The documentation link is shown in the screenshot above.

Another question, when I try to select lvgl 8 in platformio, the most recent version is shown as dev (see below) and the non dev is 3 months old (the official announcement in this thread is only 10d old). Was LVGL 8 officially released? If so, is the official release visible in platformio?

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There was a mistake on our side. PIO saw LVGL as v8.0.0 and I appended the -dev postfix, but seemingly it wasn’t updated to v8.0.0 when v8 was released. I’ll release v8.0.1 today, so it should be solved soon.

Hi, What improvements does V8.0 have compared to 6.0 in memory management?

Hi,

Since v6 LVGL was already rewritten twice (in v7 and v8) so there are a lot of changes. Probably your issue in v6 not exists in v8.

Hi, Thansk.
My flash is very small.
How much capacity does v8 take up?

It depends on what features you enable/disable. 64kB is enough for a very basic config.

How to get lvgl v7 or v8?

Form GitHub:


Can I download and get it?

Yes, that’s it :slight_smile: