Is there a way to implement triple buffering with VSYNC in LVGL?
LVGL has built in support only for double buffering. However, you can use as many buffers as you wish in your flush_cb
and synchronize them to VSYNC.
Is there a way to implement triple buffering with VSYNC in LVGL?
LVGL has built in support only for double buffering. However, you can use as many buffers as you wish in your flush_cb
and synchronize them to VSYNC.