Hi, i am beginner and try simple touch button with squareline.
Use ESP32 with ILI9488 TFT
Success upload to screen, but when iam trying test click, button image is different with coordinat touch.
Image is left behind the touch coordinat.
I have try with other example keypad from TFT_SPI, is no problem and working fine.
Please help me. Thanks
Ino code:
#include <lvgl.h>
#include <TFT_eSPI.h>
#include “ui.h”
/Change to your screen resolution/
static const uint16_t screenWidth = 480;
static const uint16_t screenHeight = 320;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf[ screenWidth * screenHeight / 10 ];
TFT_eSPI tft = TFT_eSPI(screenWidth, screenHeight); /* TFT instance */
#if LV_USE_LOG != 0
/* Serial debugging */
void my_print(const char * buf)
{
Serial.printf(buf);
Serial.flush();
}
#endif
/* Display flushing */
void my_disp_flush( lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p )
{
uint32_t w = ( area->x2 - area->x1 + 1 );
uint32_t h = ( area->y2 - area->y1 + 1 );
tft.startWrite();
tft.setAddrWindow( area->x1, area->y1, w, h );
tft.pushColors( ( uint16_t * )&color_p->full, w * h, true );
tft.endWrite();
lv_disp_flush_ready( disp );
}
/Read the touchpad/
void my_touchpad_read( lv_indev_drv_t * indev_driver, lv_indev_data_t * data )
{
uint16_t touchX = 0, touchY = 0;
bool touched = tft.getTouch( &touchX, &touchY, 600 );
if( !touched )
{
data->state = LV_INDEV_STATE_REL;
}
else
{
data->state = LV_INDEV_STATE_PR;
/*Set the coordinates*/
data->point.x = touchX;
data->point.y = touchY;
Serial.print( "Data x " );
Serial.println( touchX );
Serial.print( "Data y " );
Serial.println( touchY );
}
}
void setup()
{
Serial.begin( 115200 ); /* prepare for possible serial debug */
String LVGL_Arduino = "Hello Arduino! ";
LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
Serial.println( LVGL_Arduino );
Serial.println( "I am LVGL_Arduino" );
lv_init();
#if LV_USE_LOG != 0
lv_log_register_print_cb( my_print ); /* register print function for debugging */
#endif
tft.begin(); /* TFT init */
tft.setRotation( 3 ); /* Landscape orientation, flipped */
lv_disp_draw_buf_init( &draw_buf, buf, NULL, screenWidth * screenHeight / 10 );
/*Initialize the display*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init( &disp_drv );
/*Change the following line to your display resolution*/
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
lv_disp_drv_register( &disp_drv );
/*Initialize the (dummy) input device driver*/
static lv_indev_drv_t indev_drv;
lv_indev_drv_init( &indev_drv );
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register( &indev_drv );
ui_init();
Serial.println( "Setup done" );
}
void loop()
{
lv_timer_handler(); /* let the GUI do its work */
delay(5);
}
lv_conf.h:
/**
- @file lv_conf.h
- Configuration file for v8.3.0
*/
/*
- Copy this file as
lv_conf.h
-
- simply next to the
lvgl
folder
- simply next to the
-
- or any other places and
-
- define
LV_CONF_INCLUDE_SIMPLE
- define
-
- add the path as include path
*/
- add the path as include path
/* clang-format off */
#if 1 /Set it to “1” to enable content/
#ifndef LV_CONF_H
#define LV_CONF_H
#include <stdint.h>
/*====================
COLOR SETTINGS
====================/
/Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)/
#define LV_COLOR_DEPTH 16
/Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)/
#define LV_COLOR_16_SWAP 0
/*Enable features to draw on transparent background.
It’s required if opa, and transform_ style properties are used.
Can be also used if the UI is above another layer, e.g. an OSD menu or video player./
#define LV_COLOR_SCREEN_TRANSP 0
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
- 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS 0
/Images pixels with this color will not be drawn if they are chroma keyed)/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /pure green/
/*=========================
MEMORY SETTINGS
=========================/
/1: use custom malloc/free, 0: use the built-in lv_mem_alloc()
and lv_mem_free()
/
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/Size of the memory available for lv_mem_alloc()
in bytes (>= 2kB)/
#define LV_MEM_SIZE (48U * 1024U) /[bytes]/
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
#define LV_MEM_ADR 0 /*0: unused*/
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
#if LV_MEM_ADR == 0
#undef LV_MEM_POOL_INCLUDE
#undef LV_MEM_POOL_ALLOC
#endif
#else /LV_MEM_CUSTOM/
#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /Header for the dynamic memory function/
#define LV_MEM_CUSTOM_ALLOC malloc
#define LV_MEM_CUSTOM_FREE free
#define LV_MEM_CUSTOM_REALLOC realloc
#endif /LV_MEM_CUSTOM/
/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
*You will see an error log message if there wasn’t enough buffers. */
#define LV_MEM_BUF_MAX_NUM 16
/Use the standard memcpy
and memset
instead of LVGL’s own functions. (Might or might not be faster)./
#define LV_MEMCPY_MEMSET_STD 0
/*====================
HAL SETTINGS
====================/
/Default display refresh period. LVG will redraw changed areas with this period time/
#define LV_DISP_DEF_REFR_PERIOD 30 /[ms]/
/Input device read period in milliseconds/
#define LV_INDEV_DEF_READ_PERIOD 30 /[ms]/
/*Use a custom tick source that tells the elapsed time in milliseconds.
It removes the need to manually update the tick with lv_tick_inc()
)/
#define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM
#define LV_TICK_CUSTOM_INCLUDE “Arduino.h” /Header for the system time function/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /Expression evaluating to current system time in ms/
#endif /LV_TICK_CUSTOM/
/Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
(Not so important, you can adjust it to modify default sizes and spaces)/
#define LV_DPI_DEF 130 /[px/inch]*/
/*=======================
- FEATURE CONFIGURATION
=======================/
/*-------------
- Drawing
-----------/
/*Enable complex draw engine.
Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0
/*Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_CIRCLE_CACHE_SIZE 4
#endif /LV_DRAW_COMPLEX/
/**
- “Simple layers” are used when a widget has
style_opa < 255
to buffer the widget into a layer - and blend it as an image with the given opacity.
- Note that
bg_opa
,text_opa
etc don’t require buffering into layer) - The widget can be buffered in smaller chunks to avoid using large buffers.
-
- LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
-
- LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if
LV_LAYER_SIMPLE_BUF_SIZE
couldn’t be allocated.
- LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if
- Both buffer sizes are in bytes.
- “Transformed layers” (where transform_angle/zoom properties are used) use larger buffers
- and can’t be drawn in chunks. So these settings affects only widgets with opacity.
*/
#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
/*Default image cache size. Image caching keeps the images opened.
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
0: to disable caching/
#define LV_IMG_CACHE_DEF_SIZE 0
/*Number of stops allowed per gradient. Increase this to allow more stops.
This adds (sizeof(lv_color_t) + 1) bytes per additional stop/
#define LV_GRADIENT_MAX_STOPS 2
/*Default gradient buffer size.
*When LVGL calculates the gradient “maps” it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it’s required for the drawing.
0 mean no caching./
#define LV_GRAD_CACHE_DEF_SIZE 0
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object’s rendering surface
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT
/*Add support for error diffusion dithering.
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
The increase in memory consumption is (24 bits * object’s width)/
#define LV_DITHER_ERROR_DIFFUSION 0
#endif
/Maximum buffer size to allocate for rotation.
Only used if software rotation is enabled in the display driver./
#define LV_DISP_ROT_MAX_BUF (101024)
/*-------------
- GPU
-----------/
/*Use Arm’s 2D acceleration library Arm-2D */
#define LV_USE_GPU_ARM2D 0
/Use STM32’s DMA2D (aka Chrom Art) GPU/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
/Must be defined to include path of CMSIS header of target processor
e.g. “stm32f769xx.h” or “stm32f429xx.h”/
#define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif
/Use SWM341’s DMA2D GPU/
#define LV_USE_GPU_SWM341_DMA2D 0
#if LV_USE_GPU_SWM341_DMA2D
#define LV_GPU_SWM341_DMA2D_INCLUDE “SWM341.h”
#endif
/Use NXP’s PXP GPU iMX RTxxx platforms/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
*/
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif
/Use NXP’s VG-Lite GPU iMX RTxxx platforms/
#define LV_USE_GPU_NXP_VG_LITE 0
/Use SDL renderer API/
#define LV_USE_GPU_SDL 0
#if LV_USE_GPU_SDL
#define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
/Texture cache size, 8MB by default/
#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
/Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib/
#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif
/*-------------
- Logging
-----------/
/Enable the log module/
#define LV_USE_LOG 0
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 0
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#endif /LV_USE_LOG/
/*-------------
- Asserts
-----------/
/*Enable asserts if an operation is failed or an invalid data is found.
If LV_USE_LOG is enabled an error message will be printed on failure/
#define LV_USE_ASSERT_NULL 1 /Check if the parameter is NULL. (Very fast, recommended)/
#define LV_USE_ASSERT_MALLOC 1 /Checks is the memory is successfully allocated or no. (Very fast, recommended)/
#define LV_USE_ASSERT_STYLE 0 /Check if the styles are properly initialized. (Very fast, recommended)/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /Check the integrity of lv_mem
after critical operations. (Slow)/
#define LV_USE_ASSERT_OBJ 0 /Check the object’s type and existence (e.g. not deleted). (Slow)/
/Add a custom handler when assert happens e.g. to restart the MCU/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1); /Halt by default/
/*-------------
- Others
-----------/
/1: Show CPU usage and FPS count/
#define LV_USE_PERF_MONITOR 0
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif
/*1: Show the used memory and the memory fragmentation
- Requires LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif
/1: Draw random colored rectangles over the redrawn areas/
#define LV_USE_REFR_DEBUG 0
/Change the built in (v)snprintf functions/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
#define LV_SPRINTF_INCLUDE <stdio.h>
#define lv_snprintf snprintf
#define lv_vsnprintf vsnprintf
#else /LV_SPRINTF_CUSTOM/
#define LV_SPRINTF_USE_FLOAT 0
#endif /LV_SPRINTF_CUSTOM/
#define LV_USE_USER_DATA 1
/*Garbage Collector settings
Used if lvgl is bound to higher level language and the memory is managed by that language/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
#define LV_GC_INCLUDE “gc.h” /Include Garbage Collector related things/
#endif /LV_ENABLE_GC/
/*=====================
- COMPILER SETTINGS
====================/
/For big endian systems set to 1/
#define LV_BIG_ENDIAN_SYSTEM 0
/Define a custom attribute to lv_tick_inc
function/
#define LV_ATTRIBUTE_TICK_INC
/Define a custom attribute to lv_timer_handler
function/
#define LV_ATTRIBUTE_TIMER_HANDLER
/Define a custom attribute to lv_disp_flush_ready
function/
#define LV_ATTRIBUTE_FLUSH_READY
/Required alignment size for buffers/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
- E.g. attribute((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN
/Attribute to mark large constant arrays for example font’s bitmaps/
#define LV_ATTRIBUTE_LARGE_CONST
/Compiler prefix for a big array declaration in RAM/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/Place performance critical functions into a faster memory (e.g RAM)/
#define LV_ATTRIBUTE_FAST_MEM
/Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible/
#define LV_ATTRIBUTE_DMA
/*Export integer constant to binding. This macro is used with constants in the form of LV_ that
should also appear on LVGL binding API such as Micropython./
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /The default value just prevents GCC warning/
/Extend the default -32k…32k coordinate range to -4M…4M by using int32_t for coordinates instead of int16_t/
#define LV_USE_LARGE_COORD 0
/*==================
- FONT USAGE
===================/
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0
/Demonstrate special features/
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /bpp = 3/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /Hebrew, Arabic, Persian letters and all their forms/
#define LV_FONT_SIMSUN_16_CJK 0 /1000 most common CJK radicals/
/Pixel perfect monospace fonts/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)/
#define LV_FONT_CUSTOM_DECLARE
/Always set a default font/
#define LV_FONT_DEFAULT &lv_font_montserrat_14
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
Compiler error will be triggered if a font needs it./
#define LV_FONT_FMT_TXT_LARGE 0
/Enables/disables support for compressed fonts./
#define LV_USE_FONT_COMPRESSED 0
/Enable subpixel rendering/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
/Set the pixel order of the display. Physical order of RGB channels. Doesn’t matter with “normal” fonts./
#define LV_FONT_SUBPX_BGR 0 /0: RGB; 1:BGR order/
#endif
/Enable drawing placeholders when glyph dsc is not found/
#define LV_USE_FONT_PLACEHOLDER 1
/*=================
- TEXT SETTINGS
=================/
/**
- Select a character encoding for strings.
- Your IDE or editor should have the same character encoding
-
- LV_TXT_ENC_UTF8
-
- LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
- LV_TXT_ENC_ASCII
/Can break (wrap) texts on these chars/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/*If a word is at least this long, will break wherever “prettiest”
To disable, set to a value <= 0/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
Depends on LV_TXT_LINE_BREAK_LONG_LEN./
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
Depends on LV_TXT_LINE_BREAK_LONG_LEN./
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/The control character to use for signalling text recoloring./
#define LV_TXT_COLOR_CMD “#”
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectional Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*LV_BASE_DIR_LTR
Left-to-Right
*LV_BASE_DIR_RTL
Right-to-Left
LV_BASE_DIR_AUTO
detect texts base direction/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
In these languages characters should be replaced with an other form based on their position in the text/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
- WIDGET USAGE
================/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_USE_ARC 1
#define LV_USE_BAR 1
#define LV_USE_BTN 1
#define LV_USE_BTNMATRIX 1
#define LV_USE_CANVAS 1
#define LV_USE_CHECKBOX 1
#define LV_USE_DROPDOWN 1 /Requires: lv_label/
#define LV_USE_IMG 1 /Requires: lv_label/
#define LV_USE_LABEL 1
#if LV_USE_LABEL
#define LV_LABEL_TEXT_SELECTION 1 /Enable selecting text of the label/
#define LV_LABEL_LONG_TXT_HINT 1 /Store some extra info in labels to speed up drawing of very long texts/
#endif
#define LV_USE_LINE 1
#define LV_USE_ROLLER 1 /Requires: lv_label/
#if LV_USE_ROLLER
#define LV_ROLLER_INF_PAGES 7 /Number of extra “pages” when the roller is infinite/
#endif
#define LV_USE_SLIDER 1 /Requires: lv_bar/
#define LV_USE_SWITCH 1
#define LV_USE_TEXTAREA 1 /Requires: lv_label/
#if LV_USE_TEXTAREA != 0
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /ms/
#endif
#define LV_USE_TABLE 1
/*==================
- EXTRA COMPONENTS
==================/
/*-----------
- Widgets
----------/
#define LV_USE_ANIMIMG 1
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {“Mo”, “Tu”, “We”, “Th”, “Fr”, “Sa”, “Su”}
#else
#define LV_CALENDAR_DEFAULT_DAY_NAMES {“Su”, “Mo”, “Tu”, “We”, “Th”, “Fr”, “Sa”}
#endif
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /LV_USE_CALENDAR/
#define LV_USE_CHART 1
#define LV_USE_COLORWHEEL 1
#define LV_USE_IMGBTN 1
#define LV_USE_KEYBOARD 1
#define LV_USE_LED 1
#define LV_USE_LIST 1
#define LV_USE_MENU 1
#define LV_USE_METER 1
#define LV_USE_MSGBOX 1
#define LV_USE_SPAN 1
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
#define LV_USE_SPINBOX 1
#define LV_USE_SPINNER 1
#define LV_USE_TABVIEW 1
#define LV_USE_TILEVIEW 1
#define LV_USE_WIN 1
/*-----------
- Themes
----------/
/A simple, impressive and very complete theme/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /LV_USE_THEME_DEFAULT/
/A very simple theme that is a good starting point for a custom theme/
#define LV_USE_THEME_BASIC 1
/A theme designed for monochrome displays/
#define LV_USE_THEME_MONO 1
/*-----------
- Layouts
----------/
/A layout similar to Flexbox in CSS./
#define LV_USE_FLEX 1
/A layout similar to Grid in CSS./
#define LV_USE_GRID 1
/*---------------------
- 3rd party libraries
--------------------/
/*File system interfaces for common APIs */
/API for fopen, fread, etc/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER ‘\0’ /Set an upper cased letter on which the drive will accessible (e.g. ‘A’)/
#define LV_FS_STDIO_PATH “” /Set the working directory. File/directory paths will be appended to it./
#define LV_FS_STDIO_CACHE_SIZE 0 />0 to cache this number of bytes in lv_fs_read()/
#endif
/API for open, read, etc/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER ‘\0’ /Set an upper cased letter on which the drive will accessible (e.g. ‘A’)/
#define LV_FS_POSIX_PATH “” /Set the working directory. File/directory paths will be appended to it./
#define LV_FS_POSIX_CACHE_SIZE 0 />0 to cache this number of bytes in lv_fs_read()/
#endif
/API for CreateFile, ReadFile, etc/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER ‘\0’ /Set an upper cased letter on which the drive will accessible (e.g. ‘A’)/
#define LV_FS_WIN32_PATH “” /Set the working directory. File/directory paths will be appended to it./
#define LV_FS_WIN32_CACHE_SIZE 0 />0 to cache this number of bytes in lv_fs_read()/
#endif
/API for FATFS (needs to be added separately). Uses f_open, f_read, etc/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER ‘\0’ /Set an upper cased letter on which the drive will accessible (e.g. ‘A’)/
#define LV_FS_FATFS_CACHE_SIZE 0 />0 to cache this number of bytes in lv_fs_read()/
#endif
/PNG decoder library/
#define LV_USE_PNG 0
/BMP decoder library/
#define LV_USE_BMP 0
/* JPG + split JPG decoder library.
- Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0
/GIF decoder library/
#define LV_USE_GIF 0
/QR code library/
#define LV_USE_QRCODE 0
/FreeType library/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/Memory used by FreeType to cache characters [bytes] (-1: no caching)/
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
#if LV_FREETYPE_CACHE_SIZE >= 0
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. /
/ sbit cache:it is much more memory efficient for small bitmaps(font size < 256) /
/ if font size >= 256, must be configured as image cache /
#define LV_FREETYPE_SBIT_CACHE 0
/ Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. /
/ (0:use system defaults) */
#define LV_FREETYPE_CACHE_FT_FACES 0
#define LV_FREETYPE_CACHE_FT_SIZES 0
#endif
#endif
/Rlottie library/
#define LV_USE_RLOTTIE 0
/*FFmpeg library for image decoding and playing videos
Supports all major image formats so do not enable other image decoder with it/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/Dump input information to stderr/
#define LV_FFMPEG_DUMP_FORMAT 0
#endif
/*-----------
- Others
----------/
/1: Enable API to take snapshot for object/
#define LV_USE_SNAPSHOT 0
/1: Enable Monkey test/
#define LV_USE_MONKEY 0
/1: Enable grid navigation/
#define LV_USE_GRIDNAV 0
/1: Enable lv_obj fragment/
#define LV_USE_FRAGMENT 0
/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0
/*1: Enable a published subscriber based messaging system */
#define LV_USE_MSG 0
/1: Enable Pinyin input method/
/Requires: lv_keyboard/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
/1: Use default thesaurus/
/If you do not use the default thesaurus, be sure to use lv_ime_pinyin
after setting the thesauruss/
#define LV_IME_PINYIN_USE_DEFAULT_DICT 1
/Set the maximum number of candidate panels that can be displayed/
/This needs to be adjusted according to the size of the screen/
#define LV_IME_PINYIN_CAND_TEXT_NUM 6
/*Use 9 key input(k9)*/
#define LV_IME_PINYIN_USE_K9_MODE 1
#if LV_IME_PINYIN_USE_K9_MODE == 1
#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
#endif // LV_IME_PINYIN_USE_K9_MODE
#endif
/*==================
- EXAMPLES
==================/
/Enable the examples to be built with the library/
#define LV_BUILD_EXAMPLES 1
/*===================
- DEMO USAGE
====================*/
/*Show some widget. It might be required to increase LV_MEM_SIZE
*/
#define LV_USE_DEMO_WIDGETS 0
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif
/Demonstrate the usage of encoder and keyboard/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
/Benchmark your system/
#define LV_USE_DEMO_BENCHMARK 0
#if LV_USE_DEMO_BENCHMARK
/Use RGB565A8 images with 16 bit color depth instead of ARGB8565/
#define LV_DEMO_BENCHMARK_RGB565A8 0
#endif
/Stress test for LVGL/
#define LV_USE_DEMO_STRESS 0
/Music player demo/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
#define LV_DEMO_MUSIC_SQUARE 0
#define LV_DEMO_MUSIC_LANDSCAPE 0
#define LV_DEMO_MUSIC_ROUND 0
#define LV_DEMO_MUSIC_LARGE 0
#define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif
/–END OF LV_CONF_H–/
#endif /LV_CONF_H/
#endif /End of “Content enable”/
User_setup.h:
/* This is a stripped down version of a User_Setup.h file for TFT_eSPI
Copy the contents of this file to TFT_eSPI-master/User_setup.h
This version is for a 38-pin ESP32 DevKitC and an ILI9488 screen with resistive touch controller.
*/
#define ILI9488_DRIVER
#define TFT_BL 32
#define TFT_BACKLIGHT_ON HIGH
#define TFT_MISO 19
#define TFT_MOSI 23
#define TFT_SCLK 18
#define TFT_CS 15
#define TFT_DC 2
#define TFT_RST 4
#define TOUCH_CS 21
#define LOAD_GLCD
#define LOAD_FONT2
#define LOAD_FONT4
#define LOAD_FONT6
#define LOAD_FONT7
#define LOAD_FONT8
#define LOAD_GFXFF
#define SMOOTH_FONT
#define SPI_FREQUENCY 40000000
#define SPI_READ_FREQUENCY 20000000
#define SPI_TOUCH_FREQUENCY 2500000