Timing bug in windows SDL simulator

In the Visual Studio SDL based emulator project in git the lv_task period is not accurate.

Correction in main.c :
static int tick_thread ( void * data )
{
while ( 1 ) {
// Sleep for given milliseconds
SDL_Delay ( SLEEP_IN_SDL );
__current_ms = clock (); // Or other msec return function
lv_tick_inc ( __current_ms - __prev_ms );
// DEBUG
//_cprintf ( “%d %d %d\n”, __prev_ms, __current_ms, lv_tick_get () );
__prev_ms = __current_ms;
}
return 0;
}

Can you send a Pull request with these updates?