Description
I have labels inside an object container. The container do not over lap:
What happens is that when I change the text in one of the tree labels, sometimes the others “flicker/shake” in horizontal position (left/right, maybe 1 pixel)
I was thinking if this is due obj redraw? but since the objects are not touching it should only update the one that text changed?
Also, sometimes one pixel vertical line of the text, is rendered on the left side of the container (pixels wrap).
This question may be related to:
What MCU/Processor/Board and compiler are you using?
STM32
What LVGL version are you using?
v8.1.0
What do you want to achieve?
Text do not flickers. No wrap pixels of text in the obj container
What have you tried so far?
Separate the obj containers