Suggestion: Physical processing unit


I would like to suggest an implementation of a physical processing unit.

I have never used a physics processing unit, but it seems interesting.

ie: a bouncing ball, etc.


Are you referring to a physics engine like ODE? If so, it would definitely be an interesting feature, but would probably be better as a separate extension to LittlevGL rather than part of the library, due to its inherent complexity.

Yes. Like Open Dynamics Engine(ode).

The physics engine how separate extension sounds like a good option to me.

I also like the idea. It really sounds interesting.
Can you mention some use-cases you have imagined?


Worse that nothing comes to my head now. :grinning::grinning::grinning::grinning:


  • Animations 2D or 3D.

  • Use with animation class objects of littevgl.

  • Video game

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I’m considering to add a particle system engine . It can be used there too.