Hi,
I would like to suggest an implementation of a physical processing unit.
I have never used a physics processing unit, but it seems interesting.
ie: a bouncing ball, etc.
Thank’s.
Hi,
I would like to suggest an implementation of a physical processing unit.
I have never used a physics processing unit, but it seems interesting.
ie: a bouncing ball, etc.
Thank’s.
Are you referring to a physics engine like ODE? If so, it would definitely be an interesting feature, but would probably be better as a separate extension to LittlevGL rather than part of the library, due to its inherent complexity.
Yes. Like Open Dynamics Engine(ode).
The physics engine how separate extension sounds like a good option to me.
I also like the idea. It really sounds interesting.
Can you mention some use-cases you have imagined?
Hi,
Worse that nothing comes to my head now.
Maybe:
Animations 2D or 3D.
Use with animation class objects of littevgl.
Video game
I’m considering to add a particle system engine . It can be used there too.