Is there any way to stop the the timer being auto deleted after the repeat count is reached? I’ve wrapped the timer in a C++ class and if the repeat count has been reached and the timer auto-deleted then I don’t want to call lv_timer_del() in the destructor. If it hasn’t been auto deleted then I need to call lv_timer_del(). It would be easier to just know that the timer is still there and I can always call lv_timer_del.
What MCU/Processor/Board and compiler are you using?
windows
What LVGL version are you using?
8.3
What have you tried so far?
Looked at doco.