Stm32 nt35510 fsmc

Hello,
i have a 4" TFT Display with NT35510 Controller. The Example from Waveshare are runs. Now
i want use LittlevGL. But i dont understand, how i setup the driver forthe TFT.

Regards Sascha

Your display driver has a drawPixel function or something similar. You must add this to the _flush _cb function, as shown in the example. https://docs.littlevgl.com/en/html/porting/display.html
In my case (ili9325(fscm)+stm32f103v) it look like that:

void tft_init()	
{

	/*A static or global variable to store the buffers*/
	static lv_disp_buf_t disp_buf1;	
	static lv_color_t buf_1[LV_HOR_RES_MAX * 10];	
	/*Static or global buffer(s). The second buffer is optional*/

	/*Initialize `disp_buf` with the buffer(s) */
	lv_disp_buf_init(&disp_buf1, buf_1, NULL, LV_HOR_RES_MAX*10);	

	ili9325_Init();

	lv_disp_drv_init(&disp_drv1);           /*Basic initialization*/
	disp_drv1.buffer = &disp_buf1;            /*Set an initialized buffer*/
	disp_drv1.flush_cb = ili9325_flush_cb;        /*Set a flush callback to draw to the display*/

	lv_disp_drv_register(&disp_drv1); /*Register the driver and save the created display objects*/ 
}

static void ili9325_flush_cb(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{

    int32_t x, y;
    for(y = area->y1; y <= area->y2; y++) {
        for(x = area->x1; x <= area->x2; x++) {
            ili9325_WritePixel(x, y,color_p->full);
            color_p++;
        }
    }
    lv_disp_flush_ready(disp_drv);
}

Сall tft_init() in main.c or somebody else. Your display ready to lvgl. After that you can try some demo or create your own GUI.

Thank. I’m building a new Project. But it compiled with a error:

E:/STM32CubeIDE/workspace_1.3.0/STM32F407_Liilevgl_NT35510/Debug/…/Core/Src/main.c:97: undefined reference to `lv_init’

I use STM32Cubeide. In the Project Setting, i have added the Inlude Path for lvgl:
…/lvgl
…/lvgl/src

In my main.c:
/* USER CODE BEGIN Includes */
#include “lvgl.h”

/* USER CODE END Includes */
How is my mistake?

It looks like you didn’t add the LittlevGL source files to your project, so they’re not being compiled/linked into your binary.

Hi,
I imported the entire folder lvgl. I have adapted the Inlude paths for the C compiler. What or where can I set what else?
Greetings Sascha

In CubeIDE it’s in the project properties here: