Hi all, I’m new to LittlevGL and I’m targeting v7
From the examples source code, it looks they are statically ? created.
I’m wondering how LittlevGL works on memory requirements.
Should it be statically created as much as possible or on what cases should I consider to delete/create UI in run time?
Take a look at my post here: The most efficient way to structure a multi screen LittlevGL project
The examples use the first method, mainly for simplicity.
Thanks, its an helpful thread!