Some bugs about tp happen where using lv_scr_load_anim


During the lv_scr_load_anim switching interface to play the animation, calling the lv_scr_load_anim again in the middle will cause the lv_indev_read_timer_cb to no longer read the point, how to solve this problem

What LVGL version are you using?


What have you tried so far?

I’ve tried if lv_scr_load_anim interrupt the last lv_scr_load_anim animation, manually prev_page it with lv_obj_is_valid, empty it and release it. Whether this approach is risky

Code to reproduce

Add a code snippet which can run in the simulator. It should contain only the relevant code that compiles without errors when separated from your main code base.