I’m trying porting this project:
lvgl_STM32F103_encoder_rtx5
to littlevgl V6.0.
Everything works well but program hangs when call:
spinbox = lv_spinbox_create(lv_scr_act(), NULL);
truly strange: if i remove spinbox object everything works well.
I’m trying porting this project:
lvgl_STM32F103_encoder_rtx5
to littlevgl V6.0.
Everything works well but program hangs when call:
spinbox = lv_spinbox_create(lv_scr_act(), NULL);
truly strange: if i remove spinbox object everything works well.
Can you use a debugger and find where it crashes?
Can you get a disassembly just before the hard fault?
I’ve solved enlarging main thread stack size. LittleVgl 6 seem more memory hungry then 5
@ScarsFun Nice debugging work! That should solve the probem.
I think it’s likely that you were on the very edge of overflowing the stack in LittlevGL 5.