If you have the evdev driver enabled, this code needs to be present when you initialize LittlevGL:
evdev_init();
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = evdev_read;
lv_indev_drv_register(&indev_drv);
After that, you can create buttons or other widgets as per the examples and they automatically get touchscreen input. If you want a simple example with one button you can take a look at the button documentation.