What MCU/Processor/Board and compiler are you using?
I am using a PIC32MX370F512L using PMP to write to a 40x272 12 bit display, and external SRAM that holds a full framebuffer, and DMA that constantly writes the framebuffer to the display. I am using the PIC32 C32 optimized compiler
What LVGL version are you using?
What do you want to achieve?
I want to be able to smoothly display screen scroll animations that involve large portions of the framebuffer without moving slowly or choppily.
What have you tried so far?
I have tried and am still trying to see what can be optimized in my routine where I flush the LVGL buffer to my external SRAM to be handled by DMA, however I wonder what can be done to alert my display driver that a scrolling animation is happening so it can merely move framebuffer data by changing address ranges rather than rewriting it over previous data.
Any ideas? I am thinking this will require some form of modification to the LVGL source.