Hey there! I’m the new maintainer for lvgl-rs, the Rust bindings for LVGL. Version 0.6.0 released a few days ago with a lot of additions, notably updating to LVGL 8.x.
A lot has been added on since the initial post about this from the previous maintainer; it’s still a work-in-progress, but certainly usable in a serious project with minimal unsafe code as long as only the features marked as complete in the README are used.
The codegen for the raw C bindings is entirely automatic - that’s handled in the lvgl-sys crate. Version 0.6.0 updated to 8.x from 7.x as the project had been unmaintained for a while before, and the changes there were minimal.
Generating some of the safe bindings is done semi-automatically, in the lvgl-codegen and lvgl crates. There’s some work-in-progress code for the codegen crate to completely automate binding generation, but that’s not currently a high priority as there’s a lot of bugs to squash still and quality-of-life changes to implement for users.
If updating from 8 to 9 is similar to updating from 7 to 8, I should be able to get that done in a few days.
Sorry for the late reply, I’m just back from the Easter holiday.
It sounds amazing! I wonder if you’d be interested in hosting the rust binding under the LVGL organization as an official binding. If it will be actively maintained we can advertise it on our website and other marketing channels as well. No push, just asking.
I’m sorry right back for my late reply - yes, I’ll be maintaining it actively. I’m currently taking a short break following the update just to make sure I don’t burn out, but I’ll go back to enhancing the bindings later this week and I do absolutely intend to keep this up to date in the future. I’d love to have this hosted under LVGL! I’ll talk to the project owner about this and get their opinion also. Thanks so much!
It sounds good to me. I will move the repo to your account. I just would like to ask to be kept as one of the maintainers, I hope to be able to continue to contribute to the project in one way or another.