Description
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LVGL working great on bare metal. Initialized in the main()…showing a beautiful screen created in EEZ studio.
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Then I’ve implemented RT-Thread Nano into the project. After all initialization of the OS, it comes back to the main() function.
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Still in the main(), display driver, EEZ UI and LVGL all initialized without (apparent) issues.
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But…when it gets to the main loop…the first call to “lv_timer_handler()” crashes to HardFault_Handle (a surrogate now handled by the OS).
Obs.: There is only one thread (main function) running. The only difference between the bare metal and RT-Thread implementation is only some initialization code (DMA, SPI, Clock, etc) that is now inside the OS startup instead of at the beginning of the main function.
EDIT :
It looks like printf has something to do with my crashes. I’ve enabled log message in LVGL and now the crashes happen even during LVGL initialization.
What MCU/Processor/Board and compiler are you using?
STM32H523 + CubeIDE + LCD ST7789 (using 2 partial buffers)
What LVGL version are you using?
9.2
What have you tried so far?
Increasing main()'s stack size in RT-Thread 256, 512, 1024, etc (no results).