Repeated call of lv_obj_add_style for same object part of same object using same pointer . will it increase memory size?(in lvgl version 7.10.1 )

if(mcuAppContext.System_Info.display_mode == SNOW_MODE)
{
	lv_obj_add_style(guider_ui->screen_RoadName, LV_LABEL_PART_MAIN, &snowmodestyle);
	lv_obj_add_style(guider_ui->screen_CurrentRoadDistance, LV_LABEL_PART_MAIN, &snowmodestyle);
	lv_obj_add_style(guider_ui->screen_TotalRemainingDistance, LV_LABEL_PART_MAIN, &snowmodestyle);
	lv_obj_add_style(guider_ui->screen_CurMTUnit, LV_LABEL_PART_MAIN, &snowmodestyle);
	lv_obj_add_style(guider_ui->screen_CurKMUnit, LV_LABEL_PART_MAIN, &snowmodestyle);
}
else if(mcuAppContext.System_Info.display_mode == NORMAL_MODE)
{
	lv_obj_add_style(guider_ui->screen_RoadName, LV_LABEL_PART_MAIN, &normalmodestyle);
	lv_obj_add_style(guider_ui->screen_CurrentRoadDistance, LV_LABEL_PART_MAIN,&normalmodestyle);
	lv_obj_add_style(guider_ui->screen_TotalRemainingDistance, LV_LABEL_PART_MAIN, &normalmodestyle);
	lv_obj_add_style(guider_ui->screen_CurMTUnit, LV_LABEL_PART_MAIN, &normalmodestyle);
}	lv_obj_add_style(guider_ui->screen_CurKMUnit, LV_LABEL_PART_MAIN, &normalmodestyle);

Repeated call of this code block , will it increase memory usage?