Hello Dear friends.
I have a problem with memory allocation in C and LVGL. The first part is the definitions.
typedef struct
{
unsigned char Widgetcount;
unsigned char index;
lv_obj_t * btn[];
}AssetRADIOBUTTON;
typedef struct{
lv_obj_t * tab;
AssetRADIOBUTTON * Radio1;
}AssetSettingsSome;
typedef struct{
lv_obj_t * ScreenMenuModule;
unsinged char radioCOUNT;
AssetSettingsSome Some;
}GUI_STRUCT_MODULES;
Now for initialization, if I call the memory allocation in subfunction, which works, in the subsubfunction with present code, it doesn’t work.
Code which works:
void CreateRadioButton(AssetRADIOBUTTON * Radio,lv_obj_t * tab,unsigned char RadioCount)
{
Radio->Widgetcount = RadioCount;
for(unsigned char i=0;i<RadioCount;i++)
Radio->btn[i] = lv_checkbox_create(tab);
Radio->index = 0;
}
void CreateDialog(GUI_STRUCT_MODULES * Settings)
{
Settings->radioCOUNT = 4;
Settings->Some.Radio1 = malloc(sizeof(*Settings->Some.Radio1) + Settings->radioCOUNT * sizeof(*Settings->Some.Radio1->btn));
CreateRadioButton(Settings->Some.Radio1,Settings->ECG.tab,4);
}
void main(void)
{
static GUI_STRUCT_MODULES GUI_MODULES;
CreateDialog(&GUI_MODULES);
}
Code Which doesn’t work
void CreateRadioButton(AssetRADIOBUTTON * Radio,lv_obj_t * tab,unsigned char RadioCount)
{
Radio = malloc(sizeof(*Radio) + RadioCount * sizeof(*Radio->btn));
Radio->Widgetcount = RadioCount;
for(unsigned char i=0;i<RadioCount;i++)
Radio->btn[i] = lv_checkbox_create(tab);
Radio->index = 0;
}
void CreateDialog(GUI_STRUCT_MODULES * Settings)
{
CreateRadioButton(Settings->Some.Radio1,Settings->ECG.tab,4);
}
void main(void)
{
static GUI_STRUCT_MODULES GUI_MODULES;
CreateDialog(&GUI_MODULES);
}
Sorry for a bit long MVP.