Hi all,
I use 3 ENVs in my platformio.ini (see below) and I get errors like “…/lv_conf_internal.h: No such file or directory” when I try to build [env:esp3] - even though the file is there.
I used vendoring for lvgl v 9.1.0 and have a working lv_conf.h. in folder \include.
My code is structured like this:
root
\include: --> lv_conf.h
\lib
\lvgl -> library.json
\src
\esp1
\esp2
\esp3
I suspect platformio.ini and/or library.json to be the culprit because uf my 3-[env]-setup.
I tried various library.json and platformio.ini-approaches, but lv_config.h/lv_conf_internal.h are giving errors, so lvgl is not setup correctly.
Any help/hint would be much appreciated!!
my current platformio.ini:
;--------------------------------------------------------------------------
; PlatformIO Project Configuration File
;--------------------------------------------------------------------------
[platformio]
default_envs = esp3
; -----------------------------------------------------------------------------
; ESP3: Handheld Pendant (S3)
; -----------------------------------------------------------------------------
[env:esp3]
platform = espressif32@~6.1.0
framework = arduino
board = esp32-s3-devkitc-1
monitor_speed = 115200
lib_ldf_mode = deep+
board_build.cppstd = gnu++17
board_build.filesystem = littlefs
board_build.data_dir = data_esp3
board_build.arduino.memory_type = qio_opi
build_src_filter =
+<esp3/>
-<esp1/>
-<esp2/>
build_flags =
-D CORE_ESP3
-D LV_CONF_INCLUDE_SIMPLE=1
-I include
-D ARDUINO_USB_MODE=1
-D ARDUINO_USB_CDC_ON_BOOT=1
-D BOARD_HAS_PSRAM
-mfix-esp32-psram-cache-issue
lib_deps =
; Core HMI and UI libs
lovyan03/LovyanGFX
;lvgl/lvgl@9.1.0
madhephaestus/ESP32Encoder@^0.11.7
; Web Interface and Config libs
me-no-dev/ESPAsyncWebServer
ottowinter/AsyncTCP-esphome
https://github.com/ayushsharma82/AsyncElegantOTA.git#v2.2.7
bblanchon/ArduinoJson@7.0.4
My current library.json:
"name": "lvgl",
"version": "9.1.0",
"keywords": "graphics, gui, embedded, tft, lvgl",
"description": "Graphics library to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.",
"repository": {
"type": "git",
"url": "https://github.com/lvgl/lvgl.git"
},
"license": "MIT",
"homepage": "https://lvgl.io",
"frameworks": "*",
"platforms": "*",
"build": {
"srcFilter": ["+<src/>", "-<src/drivers/>"]
}
}