Out of memory despite big LV_MEM_SIZE and no memory leak detected

Description

I’m using LVGL in FreeRTOS with the LV_MEM iwith a size of nearly 5 MB in external SDRAM but still I’m getting the message “Out of memory, can’t allocate a new buffer (increase your LV_MEM_SIZE/heap size)” from time to time (most of the time it works fine). I don’t think that I have a memory leak, since I initialize all the styles only at startup and the objects, once created (also at startup), are only hidden or shown with LV_OBJ_FLAG_HIDDEN. Anyway, if the error occurs (which is quite rarely) it’s only at startup (after reset), when the objects are created. The lv_timer_handler is called called ervery 5 ms in its own RTOS-task and protected by a mutex. Does the Out of memory-error only occur if there’s no more space available in LV_MEM_SIZE or could it also occur if the stack of the RTOS-thread is full? What else can I try? Could it have something to do with memory alignment? I’m using a large display (1440 x 900) with 2 draw buffers of the same size

What MCU/Processor/Board and compiler are you using?

STM32 F439, CubeIDE

What LVGL version are you using?

8.3.2

Can you show the final call stack when out of memory is reported? If possible, you can upload the code to reproduce the problem.


Thanks for your reply! The code is very big but here is an image of the final callstack (on the left)

Please upload the code for analysis.

Two things come to my mind.

  1. LVGL is not thread-safe. Read here Operating system and interrupts.
    So if you create objects, the LVGL functions internally call lv_mem_alloc() to reserve space for the new object. If lv_mem_alloc updates the internal heap linked list and after a thread switch lv_mem_alloc is called again, heap administration corruption may occur, resulting in an error.
    lv_mem_alloc() / lv_mem_free() should be protected by a mutex.

  2. In lv_conf.h you could change
    #define LV_MEM_CUSTOM 0 to
    #define LV_MEM_CUSTOM 1 to use stdlib.c malloc(), free(), realloc(), and add a mutex around these calls if they are not already protected, or incorporate [RTOS Memory Management] (FreeRTOS - Memory management options for the FreeRTOS small footprint, professional grade, real time kernel (scheduler)), heap_3 type in lv_conf.h

Here is a part of the code that is a good representation of the rest. Basically it creates four identical parent objects (“bootslots”) next to each other on a screen-sized background image. On these parent objects different child objects are created, here represented through a button with a label. There are a lot more styles and objects, but they are all created more or less in the same way.

#define DISP_WIDTH	1440
#define DISP_HEIGHT	900
#define NUM_PIXELS (DISP_WIDTH*DISP_HEIGHT)

/******* Big arrays in external RAM *******/
static lv_color_t __attribute__((__section__(".lvgldrawbuffsection1"))) drawBuffer1[NUM_PIXELS] = {0};
static lv_color_t __attribute__((__section__(".lvgldrawbuffsection2"))) drawBuffer2[NUM_PIXELS] = {0};
static uint8_t __attribute__((__section__(".bootBackgroundBuffer"))) u8_bootscreen_lvglBackground[NUM_PIXELS*3] = {0};
// Array containing the image the LVGL-objects are drawn to:
static uint16_t __attribute__((__section__(".displayimage2"))) pu16_noBootDevice_image[NUM_PIXELS];

/******** LVGL-background objects *******/
static lv_obj_t *parent_black_backGround;
static lv_obj_t *parent_animation_backGround;
static lv_obj_t *parent_sleepMode_backGround;
static lv_obj_t *parent_bootScreen_backGround;
static lv_obj_t *bootscreenBackgroundImage_obj;

/******** LVGL-styles *******/
static lv_style_t style_btn;
static lv_style_t style_buttonLabel_black;
static lv_style_t style_bootslotContent;

/******** LVGL-objects and variables for boot-slots *******/
typedef struct
{
	lv_obj_t *bootslot_obj;
	lv_obj_t *bootbutton_obj;
	lv_obj_t *additionalInfo_obj;
	lv_obj_t *greenSquare_obj;
	lv_obj_t *gray_slotMask_obj;
	lv_obj_t *slotNumber_obj;
} st_bootslotContent_t;

static st_bootslotContent_t st_bootslotContent1 = {0, 0, 0, 0, 0, 0};
static st_bootslotContent_t st_bootslotContent2 = {0, 0, 0, 0, 0, 0};
static st_bootslotContent_t st_bootslotContent3 = {0, 0, 0, 0, 0, 0};
static st_bootslotContent_t st_bootslotContent4 = {0, 0, 0, 0, 0, 0};

/******** dieplay-driver variables ********/
static lv_disp_drv_t disp_drv;
static lv_disp_draw_buf_t displayDrawBuffrer;
static lv_disp_t *disp;

/******* variables for flushing drawbuffers *******/
typedef enum
{
	e_LVGL_UPDATE_BACKGROUNDSCREEN,
	e_LVGL_UPDATE_OBJECT_BOOTSCREEN,
} e_displayObject_t;

typedef struct
{
	lv_color_t* p_drawBuffer;
	uint16_t width;
	uint16_t height;
	uint32_t x1_flush;
	uint32_t x2_flush;
	uint32_t y1_flush;
	uint32_t y2_flush;
	e_displayObject_t object_to_diplay;
} st_drawBuffer_t;

static st_drawBuffer_t activeDrawBuffer;

/******* background image for main screen *******/
static lv_img_dsc_t BB_Background_Image = {
  .header.cf = LV_IMG_CF_RGB565A8,
  .header.always_zero = 0,
  .header.reserved = 0,
  .header.w = DISP_WIDTH,
  .header.h = DISP_HEIGHT,
  .data_size = NUM_PIXELS*3,
  .data = u8_bootscreen_lvglBackground,
};

typedef enum
{
	e_BOOTSLOT1 = 0,
	e_BOOTSLOT2,
	e_BOOTSLOT3,
	e_BOOTSLOT4
} e_bootSlot_t;


void lvgl_init_graphic_lib (void)
{
	lv_init();

	// drawBuffer1 and drawBuffer2 are both screen-sized (1440 x 900)
	lv_disp_draw_buf_init(&displayDrawBuffrer, drawBuffer1, drawBuffer2, NUM_PIXELS);

	lv_disp_drv_init(&disp_drv);
	disp_drv.draw_buf = &displayDrawBuffrer;  	
	disp_drv.flush_cb = flush_cb;        		
	disp_drv.hor_res = DISP_WIDTH;          	
	disp_drv.ver_res = DISP_HEIGHT; 

	disp = lv_disp_drv_register(&disp_drv);

	// All styles initialized:
	lvgl_init_styles();

	// The background-image for one of the screens is formatted for LVGL:
	lvgl_create_bootscreen_backGround();

	// Creation of backgrounds of different screens:
	lvgl_set_parent_backGrounds();

	lvgl_create_bootslotContent_objects();
}

void lvgl_init_styles(void)
{
	/* Initialize styles for LVGL-created bootbutton */
	lv_style_init(&style_btn);
	lv_style_set_radius(&style_btn, 0);
	lv_style_set_bg_opa(&style_btn, LV_OPA_COVER);
	lv_style_set_bg_color(&style_btn, lv_color_black());
	lv_style_set_pad_all(&style_btn, 0);
	lv_style_set_outline_pad(&style_btn, 0);
	lv_style_set_outline_width(&style_btn, 0);
	lv_style_set_border_color(&style_btn, COLOR_CLASSIFICATION_OPEN);
	lv_style_set_border_opa(&style_btn, LV_OPA_COVER);
	lv_style_set_border_width(&style_btn, 1);
	lv_style_set_shadow_ofs_x(&style_btn, 0);
	lv_style_set_shadow_ofs_y(&style_btn, 0);
	lv_style_set_shadow_spread(&style_btn, 0);
	lv_style_set_text_color(&style_btn, lv_color_white());

	lv_style_init(&style_buttonLabel_black);
	lv_style_set_text_font(&style_buttonLabel_black, &BB_Font_20);
	lv_style_set_text_letter_space(&style_buttonLabel_black, 1);
	lv_style_set_text_color(&style_buttonLabel_black, lv_color_make(204, 204, 204));
	lv_style_set_bg_color(&style_buttonLabel_black, lv_color_black());
	lv_style_set_bg_opa(&style_buttonLabel_black, LV_OPA_COVER);

	lv_style_init(&style_bootslotContent);
	lv_style_set_bg_opa(&style_bootslotContent, LV_OPA_TRANSP);
	lv_style_set_pad_all(&style_bootslotContent, 0);
	lv_style_set_border_width(&style_bootslotContent, 0);
	lv_style_set_radius(&style_bootslotContent, 0);
	lv_style_set_shadow_width(&style_bootslotContent, 0);
	lv_style_set_outline_width(&style_bootslotContent, 0);
}

// Converts 16-Bit-image to 8-Bit with alpha channel (both RGB565)
void lvgl_create_bootscreen_backGround (void)
{
	uint32_t j = 0;

	// Turn boot-background to uint8 to be compatible with LVGL
	for (int i = 0; i < NUM_PIXELS*2; i=i+2)
	{
		u8_bootscreen_lvglBackground[i] = pu16_noBootDevice_image[j] & 0xFF; // Copy Low Byte
		u8_bootscreen_lvglBackground[i+1] = pu16_noBootDevice_image[j] >> 8; // Copy High Byte
		j++;
	}

	// Copy alpha channel to array
	memset(&u8_bootscreen_lvglBackground[NUM_PIXELS*2], 0xFF, NUM_PIXELS);
}

void lvgl_set_parent_backGrounds (void)
{
	parent_animation_backGround = lv_obj_create(NULL);
    lv_obj_set_style_bg_color(parent_animation_backGround, lv_color_black(), LV_PART_MAIN);
    lv_obj_set_style_bg_opa(parent_animation_backGround, LV_OPA_COVER, LV_PART_MAIN);

    parent_black_backGround = lv_obj_create(NULL);
    lv_obj_set_style_bg_color(parent_black_backGround, lv_color_black(), LV_PART_MAIN);
    lv_obj_set_style_bg_opa(parent_black_backGround, LV_OPA_COVER, LV_PART_MAIN);

    parent_sleepMode_backGround = lv_obj_create(NULL);
    lv_obj_set_style_bg_color(parent_sleepMode_backGround, lv_color_black(), LV_PART_MAIN);
    lv_obj_set_style_bg_opa(parent_sleepMode_backGround, LV_OPA_COVER, LV_PART_MAIN);

	// main background with background image:
    parent_bootScreen_backGround = lv_obj_create(NULL);
    bootscreenBackgroundImage_obj = lv_img_create(parent_bootScreen_backGround);
    lv_img_set_src(bootscreenBackgroundImage_obj, &BB_Background_Image);
}

void BBDisplay_load_backGroundScreen_Bootscreen (void)
{
	activeDrawBuffer.object_to_diplay = e_LVGL_UPDATE_BACKGROUNDSCREEN;

	lv_scr_load(parent_bootScreen_backGround);
}

// 4 identical objects created on different positions of the main screen
void lvgl_create_bootslotContent_objects (void)
{
	st_bootslotContent_t *pst_bootslotContent;
	int16_t bootslotPosition_x = 0;
	int16_t bootslotPosition_y = 0;

    for (int i = 0; i < 4; i++)
    {
    	switch(i)
    	{
    		case (e_BOOTSLOT1):
				pst_bootslotContent = &st_bootslotContent1;
    			bootslotPosition_x = 55;
    			bootslotPosition_y = 378;
    			break;
    		case (e_BOOTSLOT2):
				pst_bootslotContent = &st_bootslotContent2;
				bootslotPosition_x = 389;
				bootslotPosition_y = 378;
				break;
    		case (e_BOOTSLOT3):
				pst_bootslotContent = &st_bootslotContent3;
				bootslotPosition_x = 724;
				bootslotPosition_y = 378;
				break;
    		case (e_BOOTSLOT4):
				pst_bootslotContent = &st_bootslotContent4;
				bootslotPosition_x = 1058;
				bootslotPosition_y = 378;
				break;
    		default:
    			break;
    	}

		pst_bootslotContent->bootslot_obj = lv_obj_create(bootscreenBackgroundImage_obj);
		lv_obj_add_style(pst_bootslotContent->bootslot_obj, &style_bootslotContent, LV_PART_MAIN | LV_STATE_DEFAULT);
		lv_obj_set_style_bg_opa(pst_bootslotContent->bootslot_obj, LV_OPA_TRANSP, LV_PART_MAIN);
		lv_obj_set_pos(pst_bootslotContent->bootslot_obj, bootslotPosition_x, bootslotPosition_y); // absolute position on screen
		lv_obj_set_size(pst_bootslotContent->bootslot_obj, 330, 391);
		lv_obj_set_scrollbar_mode(pst_bootslotContent->bootslot_obj, LV_SCROLLBAR_MODE_OFF);

		pst_bootslotContent->bootbutton_obj = lv_obj_create(pst_bootslotContent->bootslot_obj);
		lv_obj_add_style(pst_bootslotContent->bootbutton_obj, &style_bootslotContent, LV_PART_MAIN | LV_STATE_DEFAULT);
		lv_obj_set_style_bg_opa(pst_bootslotContent->bootbutton_obj, LV_OPA_TRANSP, LV_PART_MAIN);
		lv_obj_align(pst_bootslotContent->bootbutton_obj, LV_ALIGN_CENTER, 0, -90); // position relative to bootslot_obj
		lv_obj_set_size(pst_bootslotContent->bootbutton_obj, BOOTBUTTON_WIDTH, BOOTBUTTON_HEIGHT);
		lv_obj_set_scrollbar_mode(pst_bootslotContent->bootbutton_obj, LV_SCROLLBAR_MODE_OFF);
		
		/*	.....
			other objects created in the same manner as children of pst_bootslotContent->bootslot_obj
		*/
	}
}

uint32_t lvgl_check_bootslotNumber (uint8_t num_bootSlot)
{
	uint32_t bootslotAddress = 0;

	switch (num_bootSlot)
	{
		case (e_BOOTSLOT1):
			bootslotAddress = (uint32_t)&st_bootslotContent1;
			break;
		case (e_BOOTSLOT2):
			bootslotAddress = (uint32_t)&st_bootslotContent2;
			break;
		case (e_BOOTSLOT3):
			bootslotAddress = (uint32_t)&st_bootslotContent3;
			break;
		case (e_BOOTSLOT4):
			bootslotAddress = (uint32_t)&st_bootslotContent4;
			break;
	}

	return bootslotAddress;
}

void lvgl_show_bootButton (uint8_t num_bootSlot)
{
	st_bootslotContent_t *pst_bootslotContent;
	profile_t *pst_bootslotProfile;
	char pc_buttonText[31] = {0};

	activeDrawBuffer.object_to_diplay = e_LVGL_UPDATE_OBJECT_BOOTSCREEN;

	// Check which of the 4 identical parent objects the child object is drawn to:
	pst_bootslotContent = (st_bootslotContent_t *)lvgl_check_bootslotNumber(num_bootSlot);

	switch (num_bootSlot)
	{
		case e_BOOTSLOT1:
			pst_bootslotProfile = &st_bootslotProfile_slot1;
			lv_style_set_border_color(&style_btn, lv_color_make(0x72, 0x7F, 0x54));
			strcpy(pc_buttonText, "TEXT 1");
			break;
		case e_BOOTSLOT2:
			pst_bootslotProfile = &st_bootslotProfile_slot2;
			lv_style_set_border_color(&style_btn, lv_color_white());
			strcpy(pc_buttonText, "TEXT 2");
			break;
		case e_BOOTSLOT3:
			pst_bootslotProfile = &st_bootslotProfile_slot3;
			lv_style_set_border_color(&style_btn, lv_color_make(0x42, 0x70, 0x96));
			strcpy(pc_buttonText, "TEXT 3");
			break;
		case e_BOOTSLOT4:
			pst_bootslotProfile = &st_bootslotProfile_slot4;
			lv_style_set_border_color(&style_btn, lv_color_make(0xCC, 0x6F, 0x00));
			strcpy(pc_buttonText, "TEXT 4");
			break;
		default:
			__NOP();
			break;
	}

	uint32_t num_children = lv_obj_get_child_cnt(pst_bootslotContent->bootbutton_obj);

	if (num_children == 0) // First time drawing object
	{
		lv_obj_t* btn = lv_obj_create(pst_bootslotContent->bootbutton_obj);
		lv_obj_set_pos(btn, 0, 0);
		lv_obj_set_size(btn, 305, 46);
		lv_obj_add_style(btn, &style_btn, LV_PART_MAIN | LV_STATE_DEFAULT);

		lv_obj_t *bootButton_label = lv_label_create(btn);
		lv_label_set_text(bootButton_label, NULL);
		lv_label_set_text(bootButton_label, pc_buttonText);
		lv_obj_center(bootButton_label);
		lv_obj_add_style(bootButton_label, &style_buttonLabel_black, LV_PART_MAIN | LV_STATE_DEFAULT);
		lv_obj_set_style_bg_opa(bootButton_label, LV_OPA_TRANSP, LV_PART_MAIN);
	}
	else // When object already has been drawn -> only hiding and showing
	{
		lv_obj_t *parent_button = NULL;
		lv_obj_t *button_label = NULL;

		parent_button = lv_obj_get_child(pst_bootslotContent->bootbutton_obj, 0);

		if (parent_button != NULL)
		{
			button_label = lv_obj_get_child(parent_button, 0);
		}

		// Refresh button-label text
		if (button_label != NULL)
		{
			lv_label_set_text(button_label, NULL);
			lv_label_set_text(button_label, pc_buttonText);
		}

		// Refresh button border color
		if (parent_button != NULL)
		{
			lv_obj_refresh_style(parent_button, LV_PART_MAIN, LV_STYLE_PROP_ANY);
		}

		if (lv_obj_has_flag_any (pst_bootslotContent->bootbutton_obj, LV_OBJ_FLAG_HIDDEN) == true)
		{
			lv_obj_clear_flag (pst_bootslotContent->bootbutton_obj, LV_OBJ_FLAG_HIDDEN);
		}
	}
}

void lvgl_remove_bootButton (uint8_t num_bootSlot)
{
	st_bootslotContent_t *pst_bootslotContent;

	activeDrawBuffer.object_to_diplay = e_LVGL_UPDATE_OBJECT_BOOTSCREEN;

	pst_bootslotContent = (st_bootslotContent_t *)lvgl_check_bootslotNumber(num_bootSlot);

	if (lv_obj_has_flag_any (pst_bootslotContent->bootbutton_obj, LV_OBJ_FLAG_HIDDEN) == false)
	{
		lv_obj_add_flag (pst_bootslotContent->bootbutton_obj, LV_OBJ_FLAG_HIDDEN);
	}
}

void flush_cb(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *buf)
{
	activeDrawBuffer.x1_flush = area->x1;
	activeDrawBuffer.y1_flush = area->y1;
	activeDrawBuffer.x2_flush = area->x2;
	activeDrawBuffer.y2_flush = area->y2;
	activeDrawBuffer.p_drawBuffer = buf;

	lvgl_flushbuffer_to_display();

	lv_disp_flush_ready(disp);
}

void lvgl_flushbuffer_to_display (void)
{
	switch (activeDrawBuffer.object_to_diplay)
	{
		case e_LVGL_UPDATE_BACKGROUNDSCREEN:
			__NOP(); // Load the background without drawing it to the display
			break;
		case e_LVGL_UPDATE_OBJECT_BOOTSCREEN:
			lvgl_draw_object_to_display ((uint16_t *)pu16_noBootDevice_image);
			break;
		default:
			__NOP();
			break;
	}
}

void lvgl_draw_object_to_display (uint16_t *image_to_modify)
{
	int32_t x, y;

	for(y = activeDrawBuffer.y1_flush; y <= activeDrawBuffer.y2_flush; y++)
	{
		uint32_t row = y * DISP_WIDTH;

		for(x = activeDrawBuffer.x1_flush; x <= activeDrawBuffer.x2_flush; x++)
		{
			image_to_modify[row+x] = activeDrawBuffer.p_drawBuffer->full;
			activeDrawBuffer.p_drawBuffer++;
		}
	}
}

// test program:
void main (void)
{
	lvgl_init_graphic_lib();
		
	// LVGL-timer handler called eery 5 ms (LVGL-tick-handler every 1 ms in the SysTick-callback)	
	start_LVGL_RTOS_task();
	Timer_Set (TIMER_LVGL_HANDLER, 5, e_TASK_LVGL, true);
	
	BBDisplay_load_backGroundScreen_Bootscreen();
	
	// Bootslots drawn fo the 1st time -> here memory allocation error occurs sometimes
	lvgl_show_bootButton(e_BOOTSLOT1);
	lvgl_show_bootButton(e_BOOTSLOT2);
	lvgl_show_bootButton(e_BOOTSLOT3);
	lvgl_show_bootButton(e_BOOTSLOT4);
	
	// DELAY
	
	lvgl_remove_bootButton(e_BOOTSLOT1);
	lvgl_remove_bootButton(e_BOOTSLOT2);
	lvgl_remove_bootButton(e_BOOTSLOT3);
	lvgl_remove_bootButton(e_BOOTSLOT4);

	// DELAY
	
	// Now only the OBJ_HIDDEN-flags are deleted:
	lvgl_show_bootButton(e_BOOTSLOT1);
	lvgl_show_bootButton(e_BOOTSLOT2);
	lvgl_show_bootButton(e_BOOTSLOT3);
	lvgl_show_bootButton(e_BOOTSLOT4);	
}


// Endless loop for the LVGL-RTOS-thread (lv_timer_handler called every 5 ms)
static void task_lvgl_run()
{
	BaseType_t xStatus;
	lvgl_event_data_t lvgl_event_data;

	// Delete all events received during init
	xQueueReset(xQueue_lvgl_event);

	/* Create a mutex type semaphore. */
	lvgl_timerHandler_Semaphore = xSemaphoreCreateMutex();

	while (1)
	{
		xStatus = xQueueReceive(xQueue_lvgl_event, &lvgl_event_data , pdMS_TO_TICKS(TASK_LVGL_QUEUE_TICKS_TO_WAIT));

		if (xStatus == pdTRUE)
		{
			pv_EventData = lvgl_event_data.pv_Data;

			switch (lvgl_event_data.e_Event)
			{
				case EV_TIMER_LVGL_HANDLER_EXPIRED:
					if (xSemaphoreTake(lvgl_timerHandler_Semaphore, (TickType_t) 5) == pdTRUE)
					{
						lv_timer_handler();
						xSemaphoreGive(lvgl_timerHandler_Semaphore);
					}
					break;
				default:
					LOG(e_WARN, "Unknown event %i", (int) lvgl_event_data.e_Event);
					break;
			}
		}
	}
}

Here is my lv_conf.h-File:

/**
 * @file lv_conf.h
 * Configuration file for v9.0.0-dev
 */

/*
 * Copy this file as `lv_conf.h`
 * 1. simply next to the `lvgl` folder
 * 2. or any other places and
 *    - define `LV_CONF_INCLUDE_SIMPLE`
 *    - add the path as include path
 */

/* clang-format off */
#if 1 /*Set it to "1" to enable content*/

#ifndef LV_CONF_H
#define LV_CONF_H

#include <stdint.h>

/*====================
   COLOR SETTINGS
 *====================*/

/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 24 (RGB888), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16

#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)

/*=========================
   STDLIB WRAPPER SETTINGS
 *=========================*/

/*Enable and configure the built-in memory manager*/
#define LV_USE_BUILTIN_MALLOC 1
#if LV_USE_BUILTIN_MALLOC
    /*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/
    #define LV_MEM_SIZE (5080U * 1024U)          /*[bytes]*/

    /*Size of the memory expand for `lv_malloc()` in bytes*/
    #define LV_MEM_POOL_EXPAND_SIZE 0

    /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
    #define LV_MEM_ADR 0xC1FB5000     /*0: unused*/
    /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
    #if LV_MEM_ADR == 0
        #undef LV_MEM_POOL_INCLUDE
        #undef LV_MEM_POOL_ALLOC
    #endif
#endif  /*LV_USE_BUILTIN_MALLOC*/

/*Enable lv_memcpy_builtin, lv_memset_builtin, lv_strlen_builtin, lv_strncpy_builtin, lv_strcpy_builtin*/
#define LV_USE_BUILTIN_MEMCPY 1

/*Enable and configure the built-in (v)snprintf */
#define LV_USE_BUILTIN_SNPRINTF 1
#if LV_USE_BUILTIN_SNPRINTF
    #define LV_SPRINTF_USE_FLOAT 0
#endif  /*LV_USE_BUILTIN_SNPRINTF*/

#define LV_STDLIB_INCLUDE <stdint.h>
#define LV_STDIO_INCLUDE  <stdint.h>
#define LV_STRING_INCLUDE <stdint.h>
#define LV_MALLOC       lv_malloc_builtin
#define LV_REALLOC      lv_realloc_builtin
#define LV_FREE         lv_free_builtin
#define LV_MEMSET       lv_memset_builtin
#define LV_MEMCPY       lv_memcpy_builtin
#define LV_SNPRINTF     lv_snprintf_builtin
#define LV_VSNPRINTF    lv_vsnprintf_builtin
#define LV_STRLEN       lv_strlen_builtin
#define LV_STRNCPY      lv_strncpy_builtin
#define LV_STRCPY       lv_strcpy_builtin

#define LV_COLOR_EXTERN_INCLUDE <stdint.h>
#define LV_COLOR_MIX      lv_color_mix
#define LV_COLOR_PREMULT      lv_color_premult
#define LV_COLOR_MIX_PREMULT      lv_color_mix_premult

/*====================
   HAL SETTINGS
 *====================*/

/*Default display refresh, input device read and animation step period.*/
#define LV_DEF_REFR_PERIOD  33      /*[ms]*/

/*Use a custom tick source that tells the elapsed time in milliseconds.
 *It removes the need to manually update the tick with `lv_tick_inc()`)*/
#define LV_TICK_CUSTOM 0
#if LV_TICK_CUSTOM
    #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
    #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
    /*If using lvgl as ESP32 component*/
    // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
    // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
#endif   /*LV_TICK_CUSTOM*/

/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
 *(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 //226     /*[px/inch]*/

/*========================
 * DRAW CONFIGURATION
 *========================*/

/*Enable the built in mask engine.
 *Required to draw shadow, rounded corners, circles, arc, skew lines, or any other masks*/
#define LV_USE_DRAW_MASKS 1

#define LV_USE_DRAW_SW  1
#if LV_USE_DRAW_SW

    /*Enable complex draw engine.
     *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
    #define LV_DRAW_SW_COMPLEX 1

    /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
     * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
     * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
     * and can't be drawn in chunks. */

    /*The target buffer size for simple layer chunks.*/
    #define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE          (5080 * 1024)   /*[bytes]*/

    /*Used if `LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.*/
    #define LV_DRAW_SW_LAYER_SIMPLE_FALLBACK_BUF_SIZE (5080 * 1024)    /*[bytes]*/

    /*Allow buffering some shadow calculation.
    *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
    *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/
    #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0

    /* Set number of maximally cached circle data.
    * The circumference of 1/4 circle are saved for anti-aliasing
    * radius * 4 bytes are used per circle (the most often used radiuses are saved)
    * 0: to disable caching */
    #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4

    /*Default gradient buffer size.
     *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
     *LV_DRAW_SW_GRADIENT_CACHE_DEF_SIZE sets the size of this cache in bytes.
     *If the cache is too small the map will be allocated only while it's required for the drawing.
     *0 mean no caching.*/
    #define LV_DRAW_SW_GRADIENT_CACHE_DEF_SIZE 0

    /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
     *LV_DRAW_SW_GRADIENT_DITHER implies allocating one or two more lines of the object's rendering surface
     *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
    #define LV_DRAW_SW_GRADIENT_DITHER 0
    #if LV_DRAW_SW_GRADIENT_DITHER
        /*Add support for error diffusion dithering.
         *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
         *The increase in memory consumption is (24 bits * object's width)*/
        #define LV_DRAW_SW_GRADIENT_DITHER_ERROR_DIFFUSION 0
    #endif

    /*Enable subpixel rendering*/
    #define LV_DRAW_SW_FONT_SUBPX 0
    #if LV_DRAW_SW_FONT_SUBPX
        /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
        #define LV_DRAW_SW_FONT_SUBPX_BGR 0  /*0: RGB; 1:BGR order*/
    #endif
#endif

/*Use SDL renderer API*/
#define LV_USE_DRAW_SDL 0
#if LV_USE_DRAW_SDL
    #define LV_DRAW_SDL_INCLUDE_PATH <SDL2/SDL.h>
    /*Texture cache size, 8MB by default*/
    #define LV_DRAW_SDL_LRU_SIZE (1024 * 1024 * 8)
    /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
    #define LV_DRAW_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif

/*=====================
 * GPU CONFIGURATION
 *=====================*/

/*Use Arm's 2D acceleration library Arm-2D */
#define LV_USE_GPU_ARM2D 0

/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
    /*Must be defined to include path of CMSIS header of target processor
    e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
    #define LV_GPU_DMA2D_CMSIS_INCLUDE "stm32f439xx.h"
#endif

/*Use GD32 IPA GPU
 * This adds support for Image Processing Accelerator on GD32F450 and GD32F470 series MCUs
 *
 * NOTE: IPA on GD32F450 has a bug where the fill operation overwrites data beyond the
 * framebuffer. This driver works around it by saving and restoring affected memory, but
 * this makes it not thread-safe. GD32F470 is not affected. */
#define LV_USE_GPU_GD32_IPA 0

/*Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
    /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
    *   and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
    *   has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
    *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
    */
    #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif

/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0

/*Use SWM341's DMA2D GPU*/
#define LV_USE_GPU_SWM341_DMA2D 0
#if LV_USE_GPU_SWM341_DMA2D
    #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
#endif

/*=======================
 * FEATURE CONFIGURATION
 *=======================*/

/*-------------
 * Logging
 *-----------*/

/*Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG

    /*How important log should be added:
    *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
    *LV_LOG_LEVEL_INFO        Log important events
    *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
    *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
    *LV_LOG_LEVEL_USER        Only logs added by the user
    *LV_LOG_LEVEL_NONE        Do not log anything*/
    #define LV_LOG_LEVEL LV_LOG_LEVEL_INFO

    /*1: Print the log with 'printf';
    *0: User need to register a callback with `lv_log_register_print_cb()`*/
    #define LV_LOG_PRINTF 0

    /*1: Enable print timestamp;
     *0: Disable print timestamp*/
    #define LV_LOG_USE_TIMESTAMP 1

    /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
    #define LV_LOG_TRACE_MEM        1
    #define LV_LOG_TRACE_TIMER      1
    #define LV_LOG_TRACE_INDEV      1
    #define LV_LOG_TRACE_DISP_REFR  1
    #define LV_LOG_TRACE_EVENT      1
    #define LV_LOG_TRACE_OBJ_CREATE 1
    #define LV_LOG_TRACE_LAYOUT     1
    #define LV_LOG_TRACE_ANIM       1
	#define LV_LOG_TRACE_MSG		1

#endif  /*LV_USE_LOG*/

/*-------------
 * Asserts
 *-----------*/

/*Enable asserts if an operation is failed or an invalid data is found.
 *If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/

/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1);   /*Halt by default*/

/*-------------
 * Others
 *-----------*/

/*1: Show CPU usage and FPS count
 * Requires `LV_USE_SYSMON = 1`*/
#define LV_USE_PERF_MONITOR 0
#if LV_USE_PERF_MONITOR
    #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT

    /*0: Displays performance data on the screen, 1: Prints performance data using log.*/
    #define LV_USE_PERF_MONITOR_LOG_MODE 0
#endif

/*1: Show the used memory and the memory fragmentation
 * Requires `LV_USE_BUILTIN_MALLOC = 1`
 * Requires `LV_USE_SYSMON = 1`*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
    #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif

/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0

/*Maximum buffer size to allocate for rotation.
 *Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)

/*Garbage Collector settings
 *Used if lvgl is bound to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
    #define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/

/*Default image cache size. Image caching keeps some images opened.
 *If only the built-in image formats are used there is no real advantage of caching.
 *With other image decoders (e.g. PNG or JPG) caching save the continuous open/decode of images.
 *However the opened images consume additional RAM.
 *0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0


/*Number of stops allowed per gradient. Increase this to allow more stops.
 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2

/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS 0

/*=====================
 *  COMPILER SETTINGS
 *====================*/

/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0

/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC

/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER

/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY

/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1

/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
 * E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN

/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST

/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY

/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM


/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
 *should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/

/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0

/*==================
 *   FONT USAGE
 *===================*/

/*Montserrat fonts with ASCII range and some symbols using bpp = 4
 *https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8  0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0

/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX      0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/

/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8  0
#define LV_FONT_UNSCII_16 0

/*Optionally declare custom fonts here.
 *You can use these fonts as default font too and they will be available globally.
 *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE

/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14

/*Enable handling large font and/or fonts with a lot of characters.
 *The limit depends on the font size, font face and bpp.
 *Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0

/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0

/*Enable drawing placeholders when glyph dsc is not found*/
#define LV_USE_FONT_PLACEHOLDER 1

/*=================
 *  TEXT SETTINGS
 *=================*/

/**
 * Select a character encoding for strings.
 * Your IDE or editor should have the same character encoding
 * - LV_TXT_ENC_UTF8
 * - LV_TXT_ENC_ASCII
 */
#define LV_TXT_ENC LV_TXT_ENC_UTF8

/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_)]}"

/*If a word is at least this long, will break wherever "prettiest"
 *To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0

/*Minimum number of characters in a long word to put on a line before a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3

/*Minimum number of characters in a long word to put on a line after a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3

/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"

/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
 *The direction will be processed according to the Unicode Bidirectional Algorithm:
 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
    /*Set the default direction. Supported values:
    *`LV_BASE_DIR_LTR` Left-to-Right
    *`LV_BASE_DIR_RTL` Right-to-Left
    *`LV_BASE_DIR_AUTO` detect texts base direction*/
    #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif

/*Enable Arabic/Persian processing
 *In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0

/*==================
 * WIDGETS
 *================*/

/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/

#define LV_USE_ANIMIMG    1

#define LV_USE_ARC        1

#define LV_USE_BAR        1

#define LV_USE_BTN        1

#define LV_USE_BTNMATRIX  1

#define LV_USE_CALENDAR   1
#if LV_USE_CALENDAR
    #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
    #if LV_CALENDAR_WEEK_STARTS_MONDAY
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
    #else
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
    #endif

    #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
    #define LV_USE_CALENDAR_HEADER_ARROW 1
    #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif  /*LV_USE_CALENDAR*/

#define LV_USE_CANVAS     1

#define LV_USE_CHART      1

#define LV_USE_CHECKBOX   1

#define LV_USE_COLORWHEEL 1

#define LV_USE_DROPDOWN   1   /*Requires: lv_label*/

#define LV_USE_IMG        1   /*Requires: lv_label*/

#define LV_USE_IMGBTN     1

#define LV_USE_KEYBOARD   1

#define LV_USE_LABEL      1
#if LV_USE_LABEL
    #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
    #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
#endif

#define LV_USE_LED        1

#define LV_USE_LINE       1

#define LV_USE_LIST       1

#define LV_USE_MENU       1

#define LV_USE_METER      1

#define LV_USE_MSGBOX     1

#define LV_USE_ROLLER     1   /*Requires: lv_label*/

#define LV_USE_SLIDER     1   /*Requires: lv_bar*/

#define LV_USE_SPAN       1
#if LV_USE_SPAN
    /*A line text can contain maximum num of span descriptor */
    #define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif

#define LV_USE_SPINBOX    1

#define LV_USE_SPINNER    1

#define LV_USE_SWITCH     1

#define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
    #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
#endif

#define LV_USE_TABLE      1

#define LV_USE_TABVIEW    1

#define LV_USE_TILEVIEW   1

#define LV_USE_WIN        1

/*==================
 * THEMES
 *==================*/

/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT

    /*0: Light mode; 1: Dark mode*/
    #define LV_THEME_DEFAULT_DARK 0

    /*1: Enable grow on press*/
    #define LV_THEME_DEFAULT_GROW 1

    /*Default transition time in [ms]*/
    #define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/

/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1

/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1

/*==================
 * LAYOUTS
 *==================*/

/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1

/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1

/*====================
 * 3RD PARTS LIBRARIES
 *====================*/

/*File system interfaces for common APIs */

/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
    #define LV_FS_STDIO_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_STDIO_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_STDIO_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
    #define LV_FS_POSIX_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_POSIX_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_POSIX_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
    #define LV_FS_WIN32_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_WIN32_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_WIN32_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
    #define LV_FS_FATFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_FATFS_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*PNG decoder library*/
#define LV_USE_PNG 0

/*BMP decoder library*/
#define LV_USE_BMP 0

/* JPG + split JPG decoder library.
 * Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0

/*GIF decoder library*/
#define LV_USE_GIF 0

/*QR code library*/
#define LV_USE_QRCODE 0

/*Barcode code library*/
#define LV_USE_BARCODE 0

/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
    /*Memory used by FreeType to cache characters [bytes]*/
    #define LV_FREETYPE_CACHE_SIZE (64 * 1024)

    /*Let FreeType to use LVGL memory and file porting*/
    #define LV_FREETYPE_USE_LVGL_PORT 0

    /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
    /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
    /* if font size >= 256, must be configured as image cache */
    #define LV_FREETYPE_SBIT_CACHE 0

    /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
    /* (0:use system defaults) */
    #define LV_FREETYPE_CACHE_FT_FACES 4
    #define LV_FREETYPE_CACHE_FT_SIZES 4
#endif

/* Built-in TTF decoder */
#define LV_USE_TINY_TTF 0
#if LV_USE_TINY_TTF
    /* Enable loading TTF data from files */
    #define LV_TINY_TTF_FILE_SUPPORT 0
#endif

/*Rlottie library*/
#define LV_USE_RLOTTIE 0

/*FFmpeg library for image decoding and playing videos
 *Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
    /*Dump input information to stderr*/
    #define LV_FFMPEG_DUMP_FORMAT 0
#endif

/*==================
 * OTHERS
 *==================*/

/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0

/*1: Enable system monitor component*/
#define LV_USE_SYSMON 0

/*1: Enable the runtime performance profiler*/
#define LV_USE_PROFILER 0
#if LV_USE_PROFILER
    /*1: Enable the built-in profiler*/
    #define LV_USE_PROFILER_BUILTIN 1
    #if LV_USE_PROFILER_BUILTIN
        /*Default profiler trace buffer size*/
        #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024)     /*[bytes]*/
    #endif

    /*Header to include for the profiler*/
    #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"

    /*Profiler start point function*/
    #define LV_PROFILER_BEGIN   LV_PROFILER_BUILTIN_BEGIN

    /*Profiler end point function*/
    #define LV_PROFILER_END     LV_PROFILER_BUILTIN_END
#endif

/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0

/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0

/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0

/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0
#if LV_USE_IMGFONT
    /*Imgfont image file path maximum length*/
    #define LV_IMGFONT_PATH_MAX_LEN 64

    /*1: Use img cache to buffer header information*/
    #define LV_IMGFONT_USE_IMG_CACHE_HEADER 0
#endif

/*1: Enable a published subscriber based messaging system */
#define LV_USE_MSG 0

/*1: Enable Pinyin input method*/
/*Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
    /*1: Use default thesaurus*/
    /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
    #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
    /*Set the maximum number of candidate panels that can be displayed*/
    /*This needs to be adjusted according to the size of the screen*/
    #define LV_IME_PINYIN_CAND_TEXT_NUM 6

    /*Use 9 key input(k9)*/
    #define LV_IME_PINYIN_USE_K9_MODE      1
    #if LV_IME_PINYIN_USE_K9_MODE == 1
        #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
    #endif // LV_IME_PINYIN_USE_K9_MODE
#endif

/*1: Enable file explorer*/
/*Requires: lv_table*/
#define LV_USE_FILE_EXPLORER                     0
#if LV_USE_FILE_EXPLORER
    /*Maximum length of path*/
    #define LV_FILE_EXPLORER_PATH_MAX_LEN        (128)
    /*Quick access bar, 1:use, 0:not use*/
    /*Requires: lv_list*/
    #define LV_FILE_EXPLORER_QUICK_ACCESS        1
#endif

/*==================
 * DEVICES
 *==================*/

/*Use SDL to open window on PC and handle mouse and keyboard*/
#define LV_USE_SDL              0
#if LV_USE_SDL
    #define LV_SDL_INCLUDE_PATH    <SDL2/SDL.h>
    #define LV_SDL_PARTIAL_MODE    0    /*Recommended only to emulate a setup with a display controller*/
    #define LV_SDL_FULLSCREEN      0
    #define LV_SDL_DIRECT_EXIT     1    /*1: Exit the application when all SDL widows are closed*/
#endif

/*Driver for /dev/fb*/
#define LV_USE_LINUX_FBDEV      0
#if LV_USE_LINUX_FBDEV
    #define LV_LINUX_FBDEV_BSD  0
#endif

/*Driver for /dev/dri/card*/
#define LV_USE_LINUX_DRM        0

/*Interface for TFT_eSPI*/
#define LV_USE_TFT_ESPI         0

/*==================
* EXAMPLES
*==================*/

/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 1

/*===================
 * DEMO USAGE
 ====================*/

/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 0
#if LV_USE_DEMO_WIDGETS
    #define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif

/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0

/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
#if LV_USE_DEMO_BENCHMARK
    /*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
    #define LV_DEMO_BENCHMARK_RGB565A8 0
#endif

/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0

/*Music player demo*/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
    #define LV_DEMO_MUSIC_SQUARE    0
    #define LV_DEMO_MUSIC_LANDSCAPE 0
    #define LV_DEMO_MUSIC_ROUND     0
    #define LV_DEMO_MUSIC_LARGE     0
    #define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif

/*Flex layout demo*/
#define LV_USE_DEMO_FLEX_LAYOUT 0

/*--END OF LV_CONF_H--*/

#endif /*LV_CONF_H*/

#endif /*End of "Content enable"*/

Thanks a lot for your reply; I only use a mutex to to protect the lv_timer_handler, that is called periodically over a timer in the LVGL-RTOS-thread. So if I understand correctly I’d also need this mutex for the creation of every new object (at least for the allocation functions)? If LV_CUSTOM is set to 1, does all the allocation need to be done manually or does LVGL still take care of this, but with the standard functions? What would be the advantage of using this?

is this pool offset ok ? Too in first post you declare 8.3.2 , but lvconf is 9.0 ???
And your question when you set in right lvconf MEMCUSTOM 1 , then lvgl use standart malloc and based on MCU you can use full available ram…

Yes, the pool offset is ok, 0xC1FB5000 corresponds to a memory region in external RAM I defined in the linker-script. I also checked that the allocation takes place in this region.
Maybe the config-files have a different numbering than the LVGL-versions, as far as I know the newest LVGL-version is 8.3.11