OpenGL ES 2.0 Implementation of LVGL

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Hi,

We are currently trying to implement LVGL draw functions with OpenGL ES 2.0 to achieve GPU acceleration with PinePhone.

The drawing functions are here.

Example SDL application is here.

Any thoughts and contributions are welcome.

Thanks!

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Hi,

Amazing news! :slight_smile:

I see that you are using the new draw API with draw_ctx, which is great!

Please, open an issue for the OpenGL ES support on GitHub because the core developers are more active there.

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