Is there a way to stop the looping behaviour of a GIF widget? I’ve converted a file to a RAW buffer using the online image converter and the GIF is showed correctly, however I would like it to stop on the last frame after the first loop. Is there a way to achieve this?
What MCU/Processor/Board and compiler are you using?
I don’t really know if this would be useful to be honest, personally I haven’t used animated GIFs to date. Maybe @kisvegabor or anyone else can comment here…
I do not. But I can tell you the standard is super easy. It’s a bunch of PNG’s stacked into a single file one right after the other. No reason why you cannot add onto the current PNG decoder. I wrote a decoder for use in Python. I know it won’t do you much good for the code. but I can help out with explaining how it works.