I’m completely new to LVGL and was wondering if there could be a way to make the code separate from hardware functions.
With presets for specific MCU’s, and the code relying on them.
So that the code would be possible to run on multiple MCU’s.
I don’t think that exists currently, so I wanted to ask why and if it could be somehow archived in the future.
(or could there be an algorithm that rewrites the code)