Object creation speed


We are using LVGL for an open source project (EdgeTX). There we create and delete many objects dynamically. When there is a lot of objects to be created the systems gets pretty slow.
I assume the reason is that with every created object the layout gets recalculated. So my question is, wether there is a way to stop the layout re-calculation and just start one run when all objects are created.

What MCU/Processor/Board and compiler are you using?


What LVGL version are you using?


What do you want to achieve?

quicker responses when creating objects