Hello,
I am new to your forum and hopefully I format all this properly. I am trying to understand the build environment for LVGL. I am trying to write an application that will run on a Raspberry Pi 5 on the X desktop. After a few days of playing around I did manage to get the demo/example program to run. I believe it was the ivgl_sim program.
Being an old school system programmer I am more used to the install libraries and link. Is that a possible way to work with LVGL? Or do I need to have the source tree for LVGL and SDL2 around as part of the build process? Is there a place you all cont point me to that would walk me through the process and correct structural layout.
Thank you so much,
len
Description
What MCU/Processor/Board and compiler are you using?
Raspberry Pi 5 with the 7" Pi 2 touch screen and 64bit pi OS
What do you want to achieve?
Create a build environment to make an application that runs on the X desktop
What have you tried so far?
Building the example/demo code
Code to reproduce
Add the relevant code snippets here.
The code block(s) should be between ```c and ``` tags:
/*You code here*/
Screenshot and/or video
If possible, add screenshots and/or videos about the current state.