I’m new to lvgl. I’m currently playing with an esp32 to be a game emulator.
So far, not problems, I’ve created one canvas where the emulator can write directly in its buffer, and one window for the overlay menu.
I’m current working on the input part, and I cannot figure out how to send multiple key presses from my keypad driver.
My keypad returns a 8bits field, one bit per button.
The input callback return LV_INDEV_STATE_REL when no key is pressed… but what if I press right key, keep pressing while hammering the A or B key?
esp32 (m5stack core2)
Multiple key press
Sequential key presses, naivgation in menu…