I have a feature in my project with three tabs, and I frequently switch between them without deleting any of the tabs. I’m looking for a way to manage groups so that only the objects on the currently active tab are clickable and visible, while objects from other tabs are hidden and non-clickable.
Is there a built-in method or a recommended approach in LVGL to handle this scenario effectively, particularly with groups or any other functionality that ensures only the objects on the visible tab are interactable?
I would like to navigate using the tab key, but I’m currently able to navigate through objects that are not on the current screen. I need a way to ensure that only the objects visible on the current screen are clickable, while other objects are not accessible or interactable.
I have multiple screens, and they are not destroyed when switching between them. Creating separate groups for each screen to manage the objects is not practical. I need a solution to ensure that only objects on the currently visible screen are clickable, without manually creating groups for every screen."