LVGL v9.0.0 freezes in lv_linux_fbdev_create when display resolution differs from framebuffer

I am developing a graphical application in C++ on an embedded Linux system (Yocto distribution) running on an i.MX6 processor. The touchscreen display has a resolution of 480x272 and I am using the framebuffer.

I am working with LVGL v9.0.0. After initializing the library, I create the display using lv_linux_fbdev_create :

lv_init();
lv_display_t* display = lv_linux_fbdev_create();
lv_linux_fbdev_set_file(display, "/dev/fb0");
lv_display_set_resolution(display, 480, 272);

The execution freezes inside the lv_linux_fbdev_create function.

Inside this function, I modified the following line of code:
lv_display_t * disp = lv_display_create(800, 480);

to:
lv_display_t * disp = lv_display_create(480, 272);

In practice, I set my display resolution as the default, and this resolved the issue. It seems that the problem is caused by creating a display with a resolution higher than the actual framebuffer resolution.

Since I added the LVGL library to my project as a git submodule, I cannot commit this modification directly.

Is there a proper way to fix this from the application code without modifying the library source?