LVGL image format questions


I have question about LVGL image format. I was looking into source code and I just need to be sure. If I have indexed image format, colors always have 32bits in pallete?

If I store image as True Color and True Color Chroma keyed, data part is always same? Difference is only in header in format description?

I just want to be sure, if I understand well the source code, thank you…


Yes, it’s always 32 bit.

It’s also true.