/* Maximal horizontal and vertical resolution to support by the library.*/
//#define LV_HOR_RES_MAX (800)
//#define LV_VER_RES_MAX (480)
#define LV_HOR_RES_MAX (320)
#define LV_VER_RES_MAX (240)
/* Color depth:
* - 1: 1 byte per pixel
* - 8: RGB332
* - 16: RGB565
* - 32: ARGB8888
*/
#define LV_COLOR_DEPTH 16
Changed in main (LVGL.Simulator.cpp)
/*
* Demos, benchmarks, and tests.
*
* Uncomment any one (and only one) of the functions below to run that
* item.
*/
lv_ex_canvas_test ();
// lv_demo_widgets();
and, as expected, I get this when running the simulator:
i wnat to make sure about LV_BIG_ENDIAN_SYSTEM setting.
lvgl used little endian by defaukt and if my systerm is big endian,i need to modify to 1,right?