Lvgl can't use font icons, right?

hi, i’m planning on making a project for myself, i want it to look more friendly with icons, but lvgl can’t seem to generate any code for them. Am I doing it right?

The code block(s) should be formatted like:

/*******************************************************************************
 * Size: 24 px
 * Bpp: 1
 * Opts: 
 ******************************************************************************/

#ifdef LV_LVGL_H_INCLUDE_SIMPLE
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif

#ifndef ICON
#define ICON 1
#endif

#if ICON

/*-----------------
 *    BITMAPS
 *----------------*/

/*Store the image of the glyphs*/
static LV_ATTRIBUTE_LARGE_CONST const uint8_t glyph_bitmap[] = {
    /* U+1F600 "😀" */

    /* U+1F601 "😁" */

    /* U+1F602 "😂" */

    /* U+1F603 "😃" */

    /* U+1F604 "😄" */

    /* U+1F605 "😅" */

    /* U+1F606 "😆" */

    /* U+1F607 "😇" */

    /* U+1F608 "😈" */

    /* U+1F609 "😉" */

    /* U+1F60A "😊" */

    /* U+1F60B "😋" */

    /* U+1F60C "😌" */

    /* U+1F60D "😍" */

    /* U+1F60E "😎" */

    /* U+1F60F "😏" */

    /* U+1F610 "😐" */

    /* U+1F611 "😑" */

    /* U+1F612 "😒" */

    /* U+1F613 "😓" */

    /* U+1F614 "😔" */

    /* U+1F615 "😕" */

    /* U+1F616 "😖" */

    /* U+1F617 "😗" */

    /* U+1F618 "😘" */

    /* U+1F619 "😙" */

    /* U+1F61A "😚" */

    /* U+1F61B "😛" */

    /* U+1F61C "😜" */

    /* U+1F61D "😝" */

    /* U+1F61E "😞" */

    /* U+1F61F "😟" */

    /* U+1F620 "😠" */

    /* U+1F621 "😡" */

    /* U+1F622 "😢" */

    /* U+1F623 "😣" */

    /* U+1F624 "😤" */

    /* U+1F625 "😥" */

    /* U+1F626 "😦" */

    /* U+1F627 "😧" */

    /* U+1F628 "😨" */

    /* U+1F629 "😩" */

    /* U+1F62A "😪" */

    /* U+1F62B "😫" */

    /* U+1F62C "😬" */

    /* U+1F62D "😭" */

    /* U+1F62E "😮" */

    /* U+1F62F "😯" */

    /* U+1F630 "😰" */

    /* U+1F631 "😱" */

    /* U+1F632 "😲" */

    /* U+1F633 "😳" */

    /* U+1F634 "😴" */

    /* U+1F635 "😵" */

    /* U+1F636 "😶" */

    /* U+1F637 "😷" */

};


/*---------------------
 *  GLYPH DESCRIPTION
 *--------------------*/

static const lv_font_fmt_txt_glyph_dsc_t glyph_dsc[] = {
    {.bitmap_index = 0, .adv_w = 0, .box_w = 0, .box_h = 0, .ofs_x = 0, .ofs_y = 0} /* id = 0 reserved */,
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0},
    {.bitmap_index = 0, .adv_w = 478, .box_w = 6, .box_h = 0, .ofs_x = -1, .ofs_y = 0}
};

/*---------------------
 *  CHARACTER MAPPING
 *--------------------*/



/*Collect the unicode lists and glyph_id offsets*/
static const lv_font_fmt_txt_cmap_t cmaps[] =
{
    {
        .range_start = 128512, .range_length = 56, .glyph_id_start = 1,
        .unicode_list = NULL, .glyph_id_ofs_list = NULL, .list_length = 0, .type = LV_FONT_FMT_TXT_CMAP_FORMAT0_TINY
    }
};



/*--------------------
 *  ALL CUSTOM DATA
 *--------------------*/

#if LVGL_VERSION_MAJOR == 8
/*Store all the custom data of the font*/
static  lv_font_fmt_txt_glyph_cache_t cache;
#endif

#if LVGL_VERSION_MAJOR >= 8
static const lv_font_fmt_txt_dsc_t font_dsc = {
#else
static lv_font_fmt_txt_dsc_t font_dsc = {
#endif
    .glyph_bitmap = glyph_bitmap,
    .glyph_dsc = glyph_dsc,
    .cmaps = cmaps,
    .kern_dsc = NULL,
    .kern_scale = 0,
    .cmap_num = 1,
    .bpp = 1,
    .kern_classes = 0,
    .bitmap_format = 0,
#if LVGL_VERSION_MAJOR == 8
    .cache = &cache
#endif
};

extern const lv_font_t font_icon_24;


/*-----------------
 *  PUBLIC FONT
 *----------------*/

/*Initialize a public general font descriptor*/
#if LVGL_VERSION_MAJOR >= 8
const lv_font_t icon = {
#else
lv_font_t icon = {
#endif
    .get_glyph_dsc = lv_font_get_glyph_dsc_fmt_txt,    /*Function pointer to get glyph's data*/
    .get_glyph_bitmap = lv_font_get_bitmap_fmt_txt,    /*Function pointer to get glyph's bitmap*/
    .line_height = 0,          /*The maximum line height required by the font*/
    .base_line = 0,             /*Baseline measured from the bottom of the line*/
#if !(LVGL_VERSION_MAJOR == 6 && LVGL_VERSION_MINOR == 0)
    .subpx = LV_FONT_SUBPX_HOR,
#endif
#if LV_VERSION_CHECK(7, 4, 0) || LVGL_VERSION_MAJOR >= 8
    .underline_position = -2,
    .underline_thickness = 1,
#endif
    .dsc = &font_dsc,          /*The custom font data. Will be accessed by `get_glyph_bitmap/dsc` */
    .fallback = &font_icon_24,
    .user_data = NULL,
};



#endif /*#if ICON*/


Screenshot and/or video

https://docs.lvgl.io/master/overview/font.html#add-new-symbols

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