LVG arc deformation

Hi huys,

I am using ESP32S3 MCU to develop my project based LVGL V8.3. But i found a strange issue, the arc
deformation, it not a standrom round.
Does anyone have the same problem?

I also encountered this problem. The root cause is that the physical aspect ratio of the screen is inconsistent with the pixel aspect ratio.

this is because the display that is being used does not have square pixels. it has rectangle ones. so it ends up looking squished. You can tell if you create an object and set the border color to say pink, set the width of the border to 3 and set the border opacity to 255. size the object so it has a height and a width of say 200 and see if you see a square or a rectangle. if you see a rectangle then that is the problem

Hello

Just stumbled upon this old thread. I have these issues with deformation as well, like squares looking more like rectangles. Is there any way to compensate this by adjustments in the library or the sketch?

BR
p43lz3r