I create a lv_task to handler a task( for ex, period = 500ms ).
But if GUI processing is too long in LVGL, this lv_task callback will also be late.
For example, when do fade animation 2s between two screen, lv_task callback can not be called until that animation finished.
Can lv_task run like a FreeRTOS task?
It is a task that always runs on time, or interrupts other low-priority tasks.
If impossible, is there a way to lv_task call on time in any situation?
※ I can not use FreeRTOS task for this case because of some reason.
Thanks and Best regards!