LV_SPRINTF_USE_FLOAT missed in the LVGL 9.0

Hi,

I have a code in LVGL 8.3 that uses lv_label_set_text_fmt to show a float number in a Label object.

up to LVGL 8.3, I was enabling the #define LV_SPRINTF_USE_FLOAT 1 in the lv_conf.h, however there is nothing like this in the config file of the LVGL-9.0, what should I do?

I fixed this. we should search for the float in the config