I dont know if this has been mentioned before but,
When creating an obj (a panel for example), I am adding a user state by adding styles for this user state other than the default state. Let’s say i change the background colour for this user state, and it is different than the default state.
And if a want to change the background during a case (like a pyhsical button press), i just use the “lv_obj_add_state” function or clear it vice versa.But the naming is confusing i think. this “lv_obj_add_state” function automatically sets the state to the new state. Instead of this, i should be using that function when i initialize the object and when i want to set the state to my user state, i should be using the “lv_obj_set_state” function (which is defined static currently).
This is just a suggestion of course, currently i can do what i need by add state and clear state functions. But still the above makes more sense i think.