Lv_msgbox have inverted buttons touch

Hi, I’m testing the example of creating an lv_msgbox, but the buttons touch are inverted, the text are in the correct order but I have to touch one to activate the other!
And the visual feedback of the button being pressed is also inverted.

Any thoughts?

@pitaco, thank you for your message. Could you share a code snippet? Just so I can better understand your problem.

@pitaco Record a video and bring your code with you.