Code
lv_obj_t * btnm1;
uint32_t btnm_enter_event_count=0;
static void event_handler(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED && obj==btnm1)
{
uint32_t id = lv_btnmatrix_get_selected_btn(obj);
const char * txt = lv_btnmatrix_get_btn_text(obj, id);
LV_LOG_USER("%d:%s was pressed\n",id, txt);
btnm_enter_event_count++;
}
}
static const char * btnm_map[] = {"1", "2", "3", "4", "5", "\n",
"6", "7", "8", "9", "0", "\n",
"Action1", "Action2", ""
};
void lv_example_btnmatrix_1(void)
{
btnm1 = lv_btnmatrix_create(lv_scr_act());
lv_btnmatrix_set_map(btnm1, btnm_map);
lv_btnmatrix_set_btn_width(btnm1, 10, 2); /*Make "Action1" twice as wide as "Action2"*/
lv_btnmatrix_set_btn_ctrl(btnm1, 10, LV_BTNMATRIX_CTRL_CHECKABLE);
lv_btnmatrix_set_btn_ctrl(btnm1, 11, LV_BTNMATRIX_CTRL_CHECKED);
lv_obj_align(btnm1, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(btnm1, event_handler, LV_EVENT_VALUE_CHANGED, NULL);
}
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And I’ve also found that it’s fine not to add breakpoints inside the event callback function, because if you add breakpoints inside the event callback function, it will always enter the event callback function.