LodePNG not displaying images larger than 60x60 pixels (LVGL 9.1)

Hi Everyone,
I was about to post a question when a prior topic helped me along the way. The answer to my problem wasn’t the same, but the OP had trouble displaying a PNG image larger than 50x50. I was not able to display anything larger than 60x60.

As it turns out, I had to change a value in the lv_conf.h file to get it to work:

#define LV_MEM_SIZE (64 * 1024U)          /*[bytes]*/

The default size is 64K. I set mine to 1024 to allow 1 Megabyte allocation size and now I’m able to load much larger image sizes than before.

Just thought I would leave this here just in case anyone else runs across this same problem.

Cheers!