Light processing for UI

Difficulty level: “impossible”

Full per pixel light shading in true RGB888 in real time on esp32 P4!

mirror link:

Light shading on esp32p4

Wow, that’s amazing. Great job.

Thank you

It’s really amazing! I share it with the related engineers at ESP.

Does it utilize some magical PPA feature, or could it work with pure SW rendering only?

I sent you pm on linkedin yesterday.

It is sw implementation and can run on any platform, however if Espressif implements two small minor changes on their silicone (I sent two RFEs to them), that could perform 8 times faster on their hardware.

The whole story is about completelly new concept to deal with N dimensional vectors initaly designed to speed up AI computational mechanisms, but I dont have a large infrastructure to test it. However, if it works in N dimensional space, then it must work in 3D space too. The demonstration video is the proof that it works. Without that new concept, things you see on video would be impossible as that chip simply does not have enough computational strength to achieve that on standard way. Now, try to imagine what a RTX4090 could achieve if that concept is applied when 6$ chip like P4 performs full phong and specular shading in real time

I see, thank you! Just responded on LinkedIn too.