Is there any plan about supporting rotation in Draw_OpenGLES?

Hi, I’m trying to use GPU to draw UI with my hardware systerm. When I looked into the draw unit Draw_OpenGLES, I found that this draw unit didn’t support rotation yet.

I found the note in function blend_texture_layer in lv_draw_opengles.c, says:
image

At the same time, in OpenGLES driver, it seems that this driver has already supportted the rotation.
In function lv_opengles_render of lv_opengles_driver.c, there are code about matrix, which can rotate 0 degree, 90 degree, 180degree and 270 degree:

So it seems that it’s not complex to support the rotation in Draw_OpenGLES. I wonder, it there any plan about supporting this? Thank you!

Hi @Lander112233

Could you create an issue in the LVGL Open repo to suggest this implementation or include it in the roadmap?
But in the meantime, I will ask the LVGL Open team about it.

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Cc @AndreCostaaa