I’m using an ESP32 Board with 240 px x 320 px TFT (touch) screen. Im using the TFT_eSPI library to access the screen.
I started a 1st project when I noticed that I was using an older (8.3) version of the LVGL library. So I migrated to version 9.1. I had to change some function names and definitions but finally the project was running again.
The only issue remains is that the screen is rotated.
One of the things that I found when using version 9.1 was that the LVGL library is already creating an instance of the TFT-eSPI class to control the screen when calling the lv_tft_espi_create()
function. That’s fine, but in that function I also found the expression
dsc->tft->setRotation(3); /* Landscape orientation, flipped */
That’s why I see the (unwanted) screen rotation.
Here are my questions:
- Why is an explicit rotation part of the initialization of the TFT-eSPI object? What is the idea behind it?
- What I need is
setRotation(0)
. What is the intended way to achieve that rotation? - I was not able to find documentation about this part of the library function. Is it somewhere?
A question that is related to this, though a slightly different topic.
I’m using TFT-eSPI also to handle the display’s touch screen. Since, at least for the display part, I do no longer create my own instance of the TFT-eSPI class but leave it to the LVGL library: how can I make use of the touch screen functions of that instance (e.g. the method getTouch
)?
Is there documentation available?
Thank you very much
Christian