If you are using SO3, you’re very close to bare metal solution. However, you still need to have a framebuffer driver (pretty simple) to run on RPi3B+.
Sure, sorry forgetting to add the link. SO3 is a lightweight OS devoted to ARM specifically (RISC-V will follow). The thing is you have a minimum set of code used to bootstrap and you’re able to access devices in a simple way. Even without any MMU. Give it a try in the QEMU emulated environment if you can. If you go further, we can see together to have a simple framebuffer driver running on RPi3B+ (currently, SO3 is configured to run on RPi4, but with no support to the framebuffer currently). However, LVFL 8 is perfectly running in the emulated environment. Here is a link:
Fantastic, I will give it a try and update you how it goes. Many thanks
If I understand you correctly, ARM based microcontrollers are supported by SO3, so STM32 microcontrollers should be supported as well ?
Hi, I was thinking about same thing few days back but I did not have time to try something except Google search which result in findings 2 projects which could be helpful:
It is certainly possible to run SO3 on a STM32 provided some adaptations. But the thing is to run LVGL in the user space, you certainly need a MMU which is not provided by STM32 so far I know.